DescriptionFor twenty years, Attera has been under attack from monsters spawning from anomalies called Dusk Circles. To fight those monsters, people with the Star God Brand, called Disciples, are gathered and trained in a school in Fort City. The Dusk Circles are said to appear because of mankind's desires. Eight such circles forming the Pandora Labyrinth are known to exist: the original one, which is still inactive, and one for each of the seven deadly sins. The Disciples formed at the Academy are the first line of defense against the monsters, but they cannot enter the labyrinth since the energy inside nullifies their Star Power.
The player takes on the role of a new male Disciple whose name may be entered manually or chosen at random. On the day he arrives at the Academy, he meets with two other newcomers, Fuuko and Chlotz, whom he saves from a stray monster. Once at the Academy, they are to be assigned a rank, to know if they are standard Disciples or elite, and have their Ether count measured. All three are found to be elites, Fuuko is even an S rank, the highest possible rank. The protagonist is only A rank, but his Ether count is off the charts. That high amount of Ether (tens of times the average) makes him a special Disciple called God's Gift. This will enable him to create an Ether field which allows him to enter the Dusk Circles and make it possible for other Disciples to accompany him and use Star Energy inside.
Like its predecessor, Conception II is divided in two parts: the city and academy, and the dungeons. The player moves to the different areas in the city by choosing them on a list. Each area as its own purpose: the dorm is where the player edits the party and manages the save data, the church is where new units are created, and the Academy is where most events occur. To create Star Children, the hero must perform a ritual known as classmating with one of the seven heroines. Classmating requires BP, which is gained in bonding events and by meeting certain conditions in battle. As the hero's Ether and an heroine's Star Energy are combined inside a device called a Matryoshka womb (Matryoshka with various effects are acquired as the game progresses), Star Children of various classes are born. Each Star Child is either male or female and has his or her own abilities. The strength and maximum level of a Star Child is influenced by the bond (mood and intimacy) the hero has with the selected heroine. That bond, displayed by a smiley icon that looks happier or angrier depending on the girl's current mood, changes through events in the Academy, in which the player chooses different dialogues that will influence his relationship with the girls. Some of these events make use of the touch screen. Only three bonding events can be played at a time, but the numbers of remaining events, shown by three hearts on the top left corner, is refilled when time passes by exploring a labyrinth or resting in the dorm. The story normally progresses only when the corresponding icon is selected at the Academy, but some events may be required for this icon to be available.
In the dungeons, the player explores a randomized labyrinth with a party of up to four units: the hero and one of the heroines form the main unit, and three groups of three Star Children may accompany them. The enemies are displayed by icons that change depending on the foe's strength; the weakest enemies can be defeated without fighting. In battle, the units act in turn and are placed either in front, behind or on one of the sides of an enemy. Each enemy has a weak spot, a direction from which more damage is dealt. Attacking from dangerous spots (they have the word "Caution" identifying them when the enemy is about to perform a strong attack) fills the chain gauge; when the gauge fills enough, the monster's turn gets delayed. Another aspect of battles is the Ether level: depending what actions are performed, this level will rise or lower. Higher Ether means that the party will be stronger. Once a labyrinth is cleared, a more difficult version can be access from the training station, and quests such as defeating certain monsters or finding a specific item can be taken at the lab to be completed by revisiting the dungeons.
As with many dating simulation games, Conception II has multiple endings depending on the different relationships developed throughout the game.
There are no user screenshots for this game
- "コンセプションII 七星の導きとマズルの悪夢" -- Japanese spelling
- "Conception II: Nanahoshi no Michibiki to Mazuru no Akumu" -- Japanese title
Part of the Following Groups
- Conception series
- Gameplay feature: Dating / Romance
- Gameplay feature: Multiple endings
- Games with randomly generated environments
There are no reviews for this game.
|RPG Site||PS Vita||Apr 24, 2014||7 out of 10||70|
|411mania.com||PS Vita||May 15, 2014||6.9 out of 10||69|
|4Players.de||Nintendo 3DS||May 16, 2014||59 out of 100||59|
|4Players.de||PS Vita||May 16, 2014||59 out of 100||59|
|Topic||# Posts||Last Post|
|Fit in gamegroup?||4||Indra is stressed (20754)
May 07, 2014
There is no trivia on file for this game.
Related Web Sites
- Conception II: Children of the Seven Stars (official website)
- Japanese Official Site (Japanese Official Site.)
PS Vita Credits