User Reviews

No bananas for you, monkey boy Commodore 64 *Katakis* (38320)

Our Users Say

Platform Votes Score
Apple II Awaiting 5 votes...
Arcade 6 2.9
Atari 2600 Awaiting 5 votes...
Atari 5200 5 2.1
Atari 8-bit Awaiting 5 votes...
ColecoVision Awaiting 5 votes...
Commodore 64 5 2.5
Intellivision Awaiting 5 votes...
MSX Awaiting 5 votes...
PC Booter 7 3.0
SG-1000 Awaiting 5 votes...
TI-99/4A Awaiting 5 votes...
VIC-20 Awaiting 5 votes...
Combined User Score 23 2.7

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
ArcadeAll Game Guide (1998)
The three-quarter viewpoint makes moving the character a little tricky, and the game doesn't live up to the titles by which it was influenced, but it is an innovative and enjoyable take on a classic theme.
IntellivisionDigital Press - Classic Video Games (Dec 10, 2003)
If you’re really in the mood to try this out and don’t have an Intellivision handy, grab any one of the abundant Intellivision emulators out there (Bliss is my personal favorite) and grab the ROM (most of you will know where to obtain such things). This game is particularly well suited for play with a keyboard… and let’s face it; everyone love to see a monkey set on fire, digital or otherwise)
Atari 5200Digital Press - Classic Video Games (Dec 10, 2003)
From the first time I played this game in the arcade, it intrigued me. The 3-D perspective was different from any other game I’d played at the time and the game was interesting enough concept wise. I was never much very good at this game in the arcades. It seemed no matter how long I played, I never got much further than the second level. I always had fun playing, though, so I always plopped quarter after quarter into it.
ColecoVisionThe Video Game Critic (Jan 04, 2003)
The last screen resembles a 3D Frogger, where you need to cross water by hitching rides on lily pads and hippos. This screen is attractive enough, but I found it frustratingly difficult. Worse yet, there's no payoff for reaching Congo for the third time - it's just back to the beginning of the game. Despite the uneven gameplay, Congo Bongo is a challenging, good-looking title.
Atari 2600The Video Game Critic (Jun 16, 2001)
Let's face it - the Atari 2600 was not designed to handle 3D graphics, and this game is barely recognizable as Congo Bongo. Surprisingly, it still gets by. The gameplay is faithful to the original, even if only two of thee three scenes are included.
Congo Bongo was a fun arcade game, although far from a favorite. It's a fun game to play at home to reminisce those arcade glory days - but not on the Atari 5200. We probably should have given this version 1-Ship, but it's a fun game (more-so on other platforms) so we tossed it another ½.
Commodore 64The Video Game Critic (Apr 15, 2011)
After playing about a half-dozen games of Congo Bongo I decided I had had enough, and that the best thing I could say about the game was that it was on a floppy disk that also contained Galaxian and Boulder Dash. I'm glad to have played it again after all this time and getting through the first level was mildly amusing, but it's likely to be another 28 years before I play it again.
Atari 5200The Video Game Critic (Oct 26, 2002)
There's NO WAY you can possibly tell where those blinking coconuts are heading. The blocky monkeys also look dreadful, and seem to be oblivious to what you're doing. Controlling your little man is a chore. Your view is from an angled perspective, so pulling down on the joystick should move your man diagonally right? But instead he moves straight down so you constantly have to re-adjust. At least Congo the ape looks respectable. The second screen is a Frogger-like river stage, but it's not much better. Everything in the water is an ugly shade of brown, and the choppy animation makes leaping between hippos an exercise in frustration. No question about it - this game is a total piece of crap.