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The home conversions of Continental Circus lack the full-on 3D and special glasses of the arcade version, but retain the essential gameplay structure. The first race is in Brazil and features 100 cars, and requires you to finish in the top 80 in order to qualify for next race. As you work through the 8 races the size of the field steadily decreases, but so does the worst acceptable finishing position to qualify.

The car has high and low gears, and is susceptible to damage from contact with another car. Once you hit a car or a piece of the trackside scenery you will be called into the pits - fail to make it back, or hit another car, and you will crash and lose several seconds.


Continental Circus MSX In the pit
Continental Circus Commodore 64 This doesn't look good...
Continental Circus MSX Game over. Continue?
Continental Circus Atari ST I moved up to 80th, but didn't finish the course, so try again

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Critic Reviews

Zero Amiga Nov, 1989 90 out of 100 90
The One Amiga Oct, 1989 88 out of 100 88
ACE (Advanced Computer Entertainment) Atari ST Jan, 1990 850 out of 1000 85
Sinclair User ZX Spectrum Nov, 1989 80 out of 100 80
Raze Atari ST Jun, 1991 78 out of 100 78
ST Format Atari ST May, 1991 60 out of 100 60
Computer and Video Games (CVG) ZX Spectrum Nov, 1989 59 out of 100 59
The Games Machine (UK) Commodore 64 Nov, 1989 56 out of 100 56
ASM (Aktueller Software Markt) Commodore 64 Nov, 1989 6.2 out of 12 52
Power Play Atari ST Nov, 1989 74 out of 100 26


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Contributed to by FatherJack (58464), Kabushi (188186), Martin Smith (68127) and koffiepad (9938)