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Continental Circus

MobyRank MobyScore
ZX Spectrum
Amstrad CPC

User Reviews

There are no reviews for this game.

Our Users Say

Platform Votes Score
Amiga 2 2.2
Amstrad CPC 3 2.9
Arcade 3 3.8
Atari ST 1 4.0
Commodore 64 4 2.5
MSX 1 4.0
ZX Spectrum 3 2.6
Combined MobyScore 17 3.0

The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
ZX SpectrumCrash!
Continental Circus was covered in the Arcade Action section back in October 1988, and now here's the chance to enjoy all the thrills and spills of racing without needing pockets full of 10ps. Of course the coin-op had impressive 3-D glasses stuck on the front of it, and unfortunately the computer version's done away with this luxury.
Atari STThe One
Everything said about the Amiga version applies to the ST - the only differences seem to be the ever-so-slightly slower disk loader and the "set-ready-go" lights at the start of the race that set you off that bit more quickly.
Atari STThe Games Machine (UK)
Graphically as good as the Amiga, the ST's scrolling is a little faster. This makes avoiding the other racers trickier, but adds to the frustration - especially when the car stops inches short of the finishing line. Sound isn't quite as impressive as on the Amiga, but when the playability is so high who really cares?
ZX SpectrumThe Games Machine (UK)
Despite monochromatic sprites, the attention to detail is commendable, and this is the only computer version which appears to have the tyre-changing arcade scene. The 128K tune is impressive, although the 48K effects are also good. A must-buy for all Speccy owners.
Atari STST Format
Other than that there are no problems with this fast and furious game. Once you've completed every course you'll probably only play it occasionally, but it's gonna take a long time before you master them all.
Atari STAtari ST User
Niceties such as randomly occurring thunderstorms and animated start and finish sequences have all been included at no extra cost. Continental Circus is an all action program that brings the glitz of the arcades to your ST screen.
ZX SpectrumComputer and Video Games (CVG)
Ready yourself for plenty of high-speed thrills, spills 'n' automobiles in this re-release of the Sales Curve's version of the 3D Taito coin-op. Obviously, the 'real' 3D and the superb graphics are missing, but this game is still pretty playable and ranks as one of the better road racers that we've seen of late. Check it out.
Atari STComputer and Video Games (CVG)
A reasonable enough attempt at the coin-op, but more detailed 3D would have helped. Otherwise it's a pretty nifty race game, as frustrating as it is addictive.
Amstrad CPCComputer and Video Games (CVG)
Teque's conversion of the Taito coin-op wasn't bad at all when it was first released many moons ago, and this situation hasn't changed now that the game has been released on budget. The road racing excitement might seem a tad dated, but otherwise there's plenty to keep you occupied as you travel the world participating in each race. Try it out if you're into this sort of thing.
AmigaComputer and Video Games (CVG)
Burn up the speedways in your super-woofer Formula One beast. Continental Circus looks and plays quite similarly to the Taito coin-op, but it's rather easy and the concept itself isn't far removed from the days of Pole Position. Formula One addicts should have a look.
Commodore 64Computer and Video Games (CVG)
Continental Circus is another tempting opportunity to became a Formula One driving fiend. Based on Taito's massive 'real' 3D coin-op, this obviously doesn't have the same graphical quality of the coin-op (the 3D effect and the sprites are a bit ropey), but it's still surprisingly playable, if you're on the lookout for a cheapy road racer you could do a lot worse.
AmigaAmiga Joker
Die zwei Gänge und das nette Rundengirl trösten nur bedingt über die mittelmäßige Grafik und den spärlichen Sound hinweg. Aber die Continue-Option und die umfangreiche Highscoreliste (50 Plätze) retten das Game vor einem echten Reinfall.
Atari STST Format
Continental Circus is twee. It's remarkably like Outrun in terms of joystick skills, so if you like that game you're going to enjoy this. If you want a simulation, though, buy something else. If you want cheese, go to a cheese shop.
ZX SpectrumYour Sinclair
An odd name for a road-racing game, you might think. Surely they're not having to resort to shock tactics to sell the thing just because it's so much like the other racing games around?
ZX SpectrumComputer and Video Games (CVG)
There's very little sense of speed and not much room to overtake opponents, so it soon becomes more annoying than enjoyable.
Commodore 64The Games Machine (UK)
Sadly worst of the four versions reviewed here, the sonics are reasonable, but the graphics are pretty naff. Garish blocky sprites do their utmost to hobble around the tracks, but the action sadly fails to spark any form of excitement in the player. Take a good took at this version before considering purchase.
Commodore 64Computer and Video Games (CVG)
The graphics and sound do little to emulate the coin-op, and it's far too easy to complete.
Commodore 6464'er
Die Spielidee ist ebensowenig neu wie die Umsetzung derselben, Dem Sound und der grafischen Darstellung der acht Rennstrecken hätte etwas mehr Liebe zum Detail sicher gut getan. Was bleibt, ist ein Fahren gegen die Zeit und die Jagd nach dem High-Score. Nur was für Renn-Fanatiker.
Atari STPower Play
Continental Circus ist ein Rennspiel, bei dem man mit pausenlosem Bleifuß-Gedröhne nicht weit kommt. Da alle Fahrzeug-Sprites recht groß geraten sind, müßt Ihr vor allem in Kurven sehr vorsichtig fahren, um nicht die Stoßstange des Vordermanns zu liebkosen. Hat man sich erst warmgefahren, kommt man mit Steuerung und Schwierigkeitsgrad zurecht. Die Strecken sind gut spielbar und die Boxenstops sorgen für zusätzliche Spannung. Alles in allem eine erfreuliche Umsetzung, die sich alle ansehen sollten, die ein wenig Formel-l-Atmosphäre am heimischen Computer schnuppern wollen.