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Continuum

Published by
Developed by
Released
Platforms
MobyRank MobyScore
Amiga
...
...
Atari ST
...
...
DOS
...
3.8
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Description

Continuum is a 3D game viewed from third-person perspective. The player pilots a "Mobile", a craft which bounces off of the platforms that fill the rooms. The player can rotate the craft left and right, thrust it forward, and move the camera up and down for optimal viewing. The game contains 256 rooms, which the player explores while in search of 16 crystals and 16 cubes. The Mobile bounces from platform to platform, making its way around the room to the doors that lead into other rooms. On the way, the player encounters many other creatures and vehicles, as well as surprises, such as rooms with reversed gravity.

There are two modes of play: Emotion and Action.
  • In Action, players start in the central room, and work their way around with a time limit. Players gain time when going into a room they haven't been in before, and when crystal or cube power-ups are picked up. When time runs out, the Mobile explodes and the game ends.
  • In Emotion, players can choose to start in any of the 12 regions into which the 256 rooms are grouped. The regions are arranged in the context of different areas of the human brain. While there is no timer, players also can't explore beyond the region that is chosen.

Screenshots

Continuum DOS Level: Flag
Continuum Atari ST A room with four exits: two easy ones, one a little bit harder and a locked one
Continuum Atari ST Something is moving down there
Continuum Atari ST Visited rooms are lit up on the map

Alternate Titles

  • "Alpha Waves" -- European title

Part of the Following Group

User Reviews

This is... weird. Seriously. I'm sure it's fun after first burning and inhaling certain dead plants... DOS Gothicgene (83)
It is great, addictive, once you get used to it. DOS Dan Borghese (2)

The Press Says

ST Format Atari ST Jan, 1991 83 out of 100 83
The One DOS Jan, 1991 80 out of 100 80
Amiga Format Amiga Jun, 1991 70 out of 100 70
Computer and Video Games (CVG) DOS Mar, 1991 70 out of 100 70
ACE (Advanced Computer Entertainment) DOS Jan, 1991 600 out of 1000 60
Amiga Power Amiga Jun, 1991 60 out of 100 60
Amiga Joker Amiga Jan, 1991 57 out of 100 57
Power Play Atari ST Apr, 1991 38 out of 100 38
Power Play Amiga Mar, 1991 38 out of 100 38

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Trivia

Influence on developers

The music is an important part of this game and in the manual it states:
NOTE: Although it is not a system requirement, we highly recommend using an Ad Lib or compatible sound board to enhance your gaming experience.


Influence on developers

Frédérick Raynal described the 3D usage of Alone in the Dark as a consequence of his earlier work on Alpha Waves (Continuum).

Optimizations

A last minute optimisation of the program code, which gained 2% of speed, prevented the game's compatibility with later 680x0 computers (like the Atari TT), although the game in it's plain form was compatible.

Related Web Sites

Contributed to by Johnny "ThunderPeel2001" Walker (419), Martin Smith (63138) and Peter Hall (126)