User review spotlight: Carmageddon (DOS). Released in 1997.
First room in action mode
Leaving the current room
Horrible color scheme. And at the opposite wall we can see a locked door
You can bounce pretty high
Something is moving down there
Got a high score!
The high score table
Select start area i emotion mode
A room with four exits: two easy ones, one a little bit harder and a locked one
Visited rooms are lit up on the map
That's a bird
A room in the meditation area
Title screen (Hi-Res)
Main menu (Hi-Res)
The game looks horrible in high resolution, and the room names are all messed up (Hi-Res)
Title Screen (Continuum)
Title Screen (Alpha Waves)
Movement and viewpoint tutorial
Level: Key (get the key to unblock the exits)
Level: Cepheid (note centipede-like creature at the top of the room)
Level: Gleems (arrows slide you off)
Level: Aegyptia (pyramids -- get it?)
Level: Indirect (must find different way to reach exit)
Level: Bubble (hey, these platforms sink the more I bounce on them!)
Out of time!
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