Continuum Screenshots

Atari ST version

Language menu
Main menu
First room in action mode
A door
Leaving the current room
Horrible color scheme. And at the opposite wall we can see a locked door
You can bounce pretty high
Something is moving down there
Game over
Got a high score!
The high score table
Select start area i emotion mode
A room with four exits: two easy ones, one a little bit harder and a locked one
Visited rooms are lit up on the map
That's a bird
A room in the meditation area
Title screen (Hi-Res)
Main menu (Hi-Res)
Map (Hi-Res)
The game looks horrible in high resolution, and the room names are all messed up (Hi-Res)

Continuum Screenshots

DOS version

Title Screen (Continuum)
Title Screen (Alpha Waves)
Movement and viewpoint tutorial
Level: Flag
Level: Key (get the key to unblock the exits)
Level: Bloody
Level: Paths
Level: Zigzag
Level: Cepheid (note centipede-like creature at the top of the room)
Level: Gleems (arrows slide you off)
Level: Lamy
Level: Aegyptia (pyramids -- get it?)
Level: Diagonal
Level: Indirect (must find different way to reach exit)
Level: Bubble (hey, these platforms sink the more I bounce on them!)
Out of time!