Viewing Release: All PlayStation SEGA Saturn

PlayStation Screenshots

[Intro]

Intro

[Main menu]

Main menu

[Character selection]

Character selection

[The level "Urban Warfare"]

The level "Urban Warfare"

[The first boss]

The first boss

[Facing a tank.]

Facing a tank.

[Attacking a giant scorpion.]

Attacking a giant scorpion.

[There are mini-games.]

There are mini-games.


SEGA Saturn Screenshots

[A shot from the mostly nonsensical intro]

A shot from the mostly nonsensical intro

[Another intro shot - this time featuring a spectacular explosion.]

Another intro shot - this time featuring a spectacular explosion.

[The main menu. Not shown - this game features a rather useless "3D mode" that presents the you with Contra in the eye-strain-o-vision.]

The main menu. Not shown - this game features a rather useless "3D mode" that presents the you with Contra in the eye-strain-o-vision.

[Character select - not that it matters who you choose - they all look equally doofy, and play exactly the same.]

Character select - not that it matters who you choose - they all look equally doofy, and play exactly the same.

[A level 1 loading screen. You'll see this quite a bit.]

A level 1 loading screen. You'll see this quite a bit.

[Like in classic Contra games the player has to fight his way through a number of set-piece mid-boss battles in each level.]

Like in classic Contra games the player has to fight his way through a number of set-piece mid-boss battles in each level.

[Fighting regular enemies - since the game is so hard and unfair, it's much easier to just dash past all the fluff between boss encounters.]

Fighting regular enemies - since the game is so hard and unfair, it's much easier to just dash past all the fluff between boss encounters.

[Battling a crude polygonal tank.]

Battling a crude polygonal tank.

[Another mid-boss. This one has a predictable yet annoying attack pattern.]

Another mid-boss. This one has a predictable yet annoying attack pattern.

[Yet another mid-boss. There is no strategy to kill this one - just point and shoot.]

Yet another mid-boss. There is no strategy to kill this one - just point and shoot.

[First level boss. Your biggest worry here is the camera position which fails to show all the enemies behind you.]

First level boss. Your biggest worry here is the camera position which fails to show all the enemies behind you.

[Beginning level 2 - Jungle.]

Beginning level 2 - Jungle.

[Fighting some sort of a flame-thrower-bot-thing.]

Fighting some sort of a flame-thrower-bot-thing.

[Level 3 starts with a bunch of rocket-launching mechs.]

Level 3 starts with a bunch of rocket-launching mechs.

[The river battle]

The river battle

[Auto-scrolling fight with a scorpion]

Auto-scrolling fight with a scorpion

[Some kind of a pulsing scull-sphere mid-boss.]

Some kind of a pulsing scull-sphere mid-boss.

[This is a very short stage where your player is in freefall, while fighting some sort of a large master-cylinder-looking robot.]

This is a very short stage where your player is in freefall, while fighting some sort of a large master-cylinder-looking robot.

[Trapped inside the villain's brain, the player is forced to do some wholly impossible platform-jumping.]

Trapped inside the villain's brain, the player is forced to do some wholly impossible platform-jumping.

[Battling a "virtual reality" tank.]

Battling a "virtual reality" tank.

[Final level - move over Katamari Damacy and Psychonauts - this stage is spherical... though unlike the other games it features some truly terrible controls and camera.]

Final level - move over Katamari Damacy and Psychonauts - this stage is spherical... though unlike the other games it features some truly terrible controls and camera.


 

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