Battle against the enemy in this Galaxian
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(and its parent game Galaxian
) get away with relatively high framerates on the original 4.77MHz PC because they don't use the entire screen for a playfield; the right fifth of the screen (64 pixels) is unused. Another side-effect of shortening the playfield to a width of 256 pixels is the optimization of game calculations, stemming from the fact that horizontal coordinates fit in a single byte instead of two.
There is an unofficial DOS port of the game.Information also contributed by
This entry to the MobyGames database was contributed by Trixter (8728)
on Feb 28, 1999.