Cosmic Spacehead

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SEGA Master System
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Linus had crash landed on a distant planet called Earth, and made his way back home again. Trouble is, no one believes his tale of the planet he discovered! Your job is to help Linus make his way back to planet Earth so he can take some pictures to convince his friends. Gameplay consists of two parts, an adventure and arcade action. In adventure mode you can explore lands, find objects, and talk to people. Sentences can be constructed by using the pointer to select actions or objects on the screen (This is similar to the interface LucasArts used in games such as Maniac Mansion). To reach many new locations involves the action mode, where you will need to cross treacherous landscapes and evade dangerous creatures. This portion resembles a side scrolling platform game. Once you've cleared an action sequence, you will not need to do so again if you decide to revisit a location. Whenever you wish you can receive a password allowing you to continue the game later from the same point.


Cosmic Spacehead Amiga Post Office
Cosmic Spacehead NES An action sequence
Cosmic Spacehead Genesis How modest...
Cosmic Spacehead Genesis Passport checking, again...

Alternate Titles

  • "Linus Spacehead's Cosmic Crusade" -- NES title

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User Reviews

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Critic Reviews

Player One Genesis Dec, 1993 85 out of 100 85
GamePro (US) Game Gear May, 1994 4 out of 5 80 Genesis Apr 03, 2008 8 out of 10 80
Mega Fun SEGA Master System Nov, 1993 78 out of 100 78
Gameplay (Benelux) DOS Jun, 1994 72 out of 100 72
Electronic Gaming Monthly (EGM) Genesis Dec, 1993 6.4 out of 10 64
Defunct Games SEGA Master System Oct 21, 2006 60 out of 100 60
PC Player (Germany) DOS Feb, 1994 44 out of 100 44
Video Games Game Gear Feb, 1994 39 out of 100 39
Video Games SEGA Master System Apr, 1994 39 out of 100 39


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Aladdin Deck Enhancer

Linus Spacehead's Cosmic Crusade for the NES was available in two different formats; the first was a regular cartridge, and the second was a compact cartridge which required the Aladdin Deck Enhancer. The idea behind the compact cartridges was to take circuitry that was common to all NES cartridges and remove it placing it in the Deck Enhancer, leaving the game cartridge containing only parts that were unique to each game (mainly the game code.) Since the game cartridge now contained fewer parts, the manufacturing cost (and thus the cost to the consumer) was to be lower. To play the game you would plug the compact cartridge into the deck enhancer which would form a complete NES cartridge which could then be used in the normal fashion. Very few games appeared in compact cartridge form (seven total, including Dizzy the Adventurer which came with the Deck Enhancer. All of these games were by Codemasters, who also invented the Aladdin Deck Enhancer.)
Contributed to by B.L. Stryker (20701), Martin Smith (63028), Servo (55759), Игги Друге (44955) and Cor 13 (174247)