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Description

Year 2019, Manhattan. After a nuclear war.

Out of the ashes comes a hero, Jonathan Rogers, better known as "Jungle Rogers", the owner of the asphalt jungle. The only chance of survival is to reach the airdrop platform XV-238, located in the control base of the schizophrenic assassin professor McJerin, and to escape to outer colonies.

There is no easy way to do this. The game is a side-scrolling shoot 'em up, with thugs coming at you constantly, and a few moves to use on them. You must cross the dangerous streets of Manhattan, which have become over-run by feral thieves. Later you await the guardians of the scientific complex of McJerin.

Screenshots

After the War Amstrad CPC Part I: level 2.<br>
Flying kick. Not the highest kick, this one implies going forward.
After the War Amstrad CPC Game start
After the War Amstrad CPC Part I: level 2.<br>
Cornered. Punching the thug's stomach while another one is about to fire a gun.
After the War Amstrad CPC Main menu

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Critic Reviews

ASM (Aktueller Software Markt) Mar, 1990 7.2 out of 12 60

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Trivia

Dark Amiga version

The Amiga version looks dark when compared to the Atari ST version because of a rushed conversion job. The authors used the ST palette values directly, which results in reduced brightness. As of 2012, a custom WHDL patch exists that corrects that bug and also lets the game to be installed on an Amiga harddrive. (Source)

Inspiration

The game setting seems inspired by 1970-80s post-apocalyptic films such as "The Ultimate Warrior" (Robert Clouse, 1975) or "1990: I guerrieri del Bronx" (Enzo G. Castellari, 1982).

Related Web Sites

  • CPC-Power (in French) (for Amstrad CPC: game database entry; package material; manual digitalizations; goodies; advertisement; magazine reviews; downloadable releases; additional material)
Martin Smith (62888) added After the War (Amstrad CPC) on Jul 30, 2005
Other platforms contributed by Kohler 86 (7295) and Martin Smith (62888)