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Bad Dudes (Amstrad CPC)

Bad Dudes Amstrad CPC Title

MISSING COVER

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MobyRank
100 point score based on reviews from various critics.
4.3
MobyScore
5 point score based on user ratings.

User Reviews

There are no reviews for the Amstrad CPC release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.


Our Users Say

Category Description MobyScore
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.5
Graphics The quality of the art, or the quality/speed of the drawing routines 4.5
Personal Slant How much you personally like the game, regardless of other attributes 4.0
Sound / Music The quality of the sound effects and/or music composition 4.5
Overall MobyScore (3 votes) 4.3


The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
86
ACE (Advanced Computer Entertainment)
Amstrad Dragonninja is about as good as it could be. The graphics are nicely detailed and colourful, and the visual emphasis of the arcade has been captured, complete with parallax scrolling and a multitude of sprites. As might be expected, the sound isn't up to much, but suffices to represent the noise of first impacting against flesh.
69
Computer and Video Games (CVG)
Myself, I wasn't that keen on Dragon Ninja, but all you hardened beat 'em up fans and lovers of the coin-op will probably be getting your money's worth from the conversion. It's competent in the graphics, sound and gameplay departments, but not destined to be a classic example of the genre.
66
Power Play
Dragon Ninja ist prima, wenn man sich schnell mal ein Viertelstündchen lang abreagieren will. Spielt man es längere Zeit am Stück, droht Langeweile (oder Frust: ab Level 3 wird's ernsthaft schwer). Technisch läßt die Umsetzung wenig zu wünschen übrig. Das Spielprinzip könnte aber ruhig etwas abwechslungsreicher sein.
63
The Games Machine (UK)
A potentially excellent conversion falls down because it's far too easy. Graphically attractive, end-level dudes adopt similar attack patterns and are easily defeated. 128K machines hold all levels in memory and feature some quiet sampled speech.