Gauntlet (Amstrad CPC)

Gauntlet Amstrad CPC Title screen


Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for the Amstrad CPC release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.1
Graphics The quality of the art, or the quality/speed of the drawing routines 3.9
Personal Slant How much you personally like the game, regardless of other attributes 3.9
Sound / Music The quality of the sound effects and/or music composition 3.8
Overall User Score (9 votes) 3.9

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Computer Gamer
Compared to Dandy, this is whole orders of magnitude better, there is no comparison. The 512 levels of this game (and they are all good levels) in one load, are so much better than the Dandy 15 levels in three loads. With Gauntlet on the shelves, I can't imagine anyone wanting to buy any of the clones.
Simply an amazing role playing maze game.
Amstrad Action
It's best with two players: the element of co-operation rally brings the game alive. As a one-player game it's pretty nifty too, although it's much tougher. The graphics are small but perfectly formed, and with so many different levels you'll never get tired of them.
Computer and Video Games (CVG)
Now that the real thing is here the imitators begin to look a bit weedy. There's really only room for one Gauntlet - and this is THE business. Accept no alternatives and shop at the sign of the chainmailed fist. You won't be disappointed.
Happy Computer
Action-Spiele gibt es viele, aber die wenigsten sind so gut wie die sorgfältige Umsetzung des Gauntlet-Automaten. Man kann dem Programm zwar ankreiden, daß es fast etwas zu leicht ist, aber ich finde es ganz angenehm, mal ein weniger schweres Spiel in die Finger zu bekommen.