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Ghostbusters II (Amstrad CPC)

100 point score based on reviews from various critics.
5 point score based on user ratings.
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Re-live the movie as you bust ghosts, collect slime, find the proper mixture, break outta jail and hunt down Vigo, the Scourge of Carpathia.


Ghostbusters II Amstrad CPC AHHHH!
Ghostbusters II Amstrad CPC I lost. New York slides into the 7th level of Hell.
Ghostbusters II Amstrad CPC He grabbed me.
Ghostbusters II Amstrad CPC Only two lives left.

Alternate Titles

  • "Cazafantasmas II" -- Spanish title

Part of the Following Groups

User Reviews

Very nice movie-based game. Neville (1835) 4 Stars4 Stars4 Stars4 Stars4 Stars

The Press Says

The Games Machine (UK) Jan, 1990 84 out of 100 84
Joystick (French) Jan, 1990 80 out of 100 80 Apr 09, 2008 7 out of 10 70


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This game was produced from design to code release in under 90 days.


The fast development cycle probably explains why Dynamix reused the theme song from Deathtrack, a game they released the same year. This game was the first to use Activision's OmniMusic driver, which supported almost every sound card that existed at the time. This included digital sound support on an Ad-lib card (which lacked a DAC).


Ghostbusters II for the Atari 2600 was only released in Europe.

Information also contributed by Indra was here and Olivier Masse
cafeine (143) added Ghostbusters II (Amstrad CPC) on Aug 11, 2005
Other platforms contributed by Quapil (4741), RKL (5614), Martin Smith (63130), Tony Van (2688) and koffiepad (10010)