DescriptionYou have 8 hours to prevent Elvin, a psychotic genius, from destroying the world in this sequel to Impossible Mission. Enter Elvin's tower fortress, avoid his robots, assemble security combinations for each tower, recover musical sequences and tie them together into a full melody to reach Elvin's central control room.
- "Impossible Mission-II" -- Alternate spelling
- "Impossible Mission 2" -- Alternate spelling
Part of the Following Group
There are no reviews for the Amstrad CPC release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
The Press Says
|The Games Machine (UK)||Aug, 1988||72 out of 100||72|
There are currently no topics for this game.
- Power Play
- Issue 01/1989 - Best Dexterity Game in 1988
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