The player navigates Myrtle through an underwater labyrinth (although there a few screens above ground) and collects items. Those items have to be used in another location to proceed. It is also important to avoid enemies because touching them reduces her life energy, which can be refilled by finding beer bottles. There is no scrolling and Gordon's air supply acts as time limit.
MobyGames was killed by GameFly (89481)
' (Soft Design)
David Pridmore' (David K. Pridmore)
' (Uayne), ' (Paul)