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Mission Elevator

Moby ID: 13131

[ All ] [ Amiga ] [ Amstrad CPC ] [ Atari ST ] [ Commodore 64 ] [ ZX Spectrum ]

Critic Reviews add missing review

Average score: 88% (based on 3 ratings)

Player Reviews

Average score: 2.4 out of 5 (based on 3 ratings with 1 reviews)

Trench coat invasion!

The Good
I must have been 7 or 8 years old when my father brought home Mission Elevator. And after the initial euphoric two months (and getting stuck at the same level again and again) I kept coming back to it on a regular basis. Being this young I didn't figure out the scheme the enemies would fire at me and thus got stuck at the same floors over and over again. It took me a while, but when I finally made it to the top, it was one of my happiest days in my life. Plus, the karate jump the hero did was hilarious - but lethal!

The Bad
If you wanted to open a door or examine something, you had to crouch and push the joystick into the direction of the object you wanted to examine. Bad thing is - there were sockets all over the place, and accidentally examining one of these killed you instantly. That was a real bummer!

The Bottom Line
You start running around, taking elevators, killing those pesky trench coat wearing agents that would fall to slump when hit, opening doors and be either presented with an enemy that shoots you if you hesitate too long (depends on the floor you're at) to shoot him, or a nice woman that would smile at you (don't shoot!), or one of the employees of the hotel that would tell you a part of the needed code. Then back to shooting agents, maybe gambling at one of the tables (can't remember what you could win though), avoiding examination of sockets.. and always up, up up! Getting more and more difficult, until you finally find the bomb. Hope you brought all code parts!

Amstrad CPC · by pophase (6) · 2006

Contributors to this Entry

Critic reviews added by Patrick Bregger, S Olafsson, Alsy.