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For anybody who saw the software at the CES for the GX4000, this will come as quite a surprise. The programmers have managed to dig out some super-smooth scrolling and hardware sprites - probably the first time this has been successfully carried out on the Amstrad. The sprites themselves are nicely detailed with some great animation for each of the moves.
Whoops! Guess who made their game too difficult? There's no problem with a hard-to-beat game, but this Ocean offering's just plain awkward to play. That's a shame, as there's a good game in there struggling to get out; and after the poor showing of Robocop II, I was hoping this would be the platform game to buy for the Amstrad. Still, it has its redeeming features; the animation of the hero swinging onto an overhead platform is superb, and it has that "just one more try" quality - although sometimes frustration makes you want to get the cartridge and bung it out of the window. If you're not the most patient of players, think twice before buying.
Navy Seals hat also zwei Gesichter. Das 64er-Bild ist eintönig; der Sound fade; das Scrolling ruckelig. Bei Amstrad geht dagegen die Post ab. Grafik sauber; Sound gut; Scrolling schnuckelig. Ein guter Vorgeschmack auf die „echten“ 16- bit-Fassungen!
Firstly, and foremost. the gameplay is so bleeding hard, it'll have you pulling your hair out within minutes! The terrorists are so fast and accurate with their guns that the only way to beat most of them is to remember where each one is from the game before, then find a safe position before they actually appear on screen. Your SEAL is also annoyingly prone during all the animated jumping-on-crates bits, and even when he's climbing a ladder he's a sitting duck and is easily shot down. The colourful and detailed graphics are SEALS greatest assets, but as I've already mentioned the animation on the player's sprite, though very realistic, gets in the way of the gameplay. Recommended only to very patient players (or for those with superhuman game-playing abilities).