Description
R-Type is a side scrolling shoot 'em up best known for its extremely tough and strategic gameplay. You control the R-9 spaceship as it launches a last-ditch effort to repel the evil Bydo empire.
The R-9 comes equipped as standard with a small gun which can only take down the smallest of enemies without firing several shots. By holding down the fire button, it can be loaded up so as to release a large burst of energy, eliminating all but the strongest enemies in its path. From time to time, pods will come flying in your direction. Upon being shot, they release an upgrade. The first one will invariably be the one called "The Force", which is a weapons pod that clings either to the front or the back of your ship, absorbing any enemy bullets or acting as a bumper with which you can fly head-on into them. You can also use it as an offensive weapon by firing it and pulling it back in. Mastering the Force is vital to surviving in
R-Type, since it must be used both as protection against bullet clusters, as a remote controlled cannon, and in order to clear the screen from obstacles. Other upgrades give you target-seeking missiles or a bigger main gun. Different gun types, differentiated by their colour, serve different purposes. The blue one sends laser beams bouncing across the screen (good for tunnels), the red one fires straight ahead, and the yellow one follows any walls it may encounter (good for artillery emplacements).
The stages of
R-Type are made in an organic style, certainly inspired by
H. R. Giger's artwork for the Alien movies. When it came out, it was considered trend-setting since it broke off from the stereotypical sci-fi mould of other shoot'em'ups. In part, the levels themselves are your enemy, which is exemplified by the fourth, where spider-like creatures weave webs that cover the screen and block your path, or levels with intricate tunnel systems. Still, the levels are best handled with a combination of strategy and reflexes, without the memorisation that is required of R-Type's contemporary rival,
Gradius.
Alternate Titles
- "R-Type I" -- Japanese PC Engine Title
- "R-Type Complete CD" -- Japanese PC Engine title for the Super CD version.
Part of the Following Group
User Reviews
There are no reviews for the Amstrad CPC release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
The Press Says
There are no rankings for this game.
Forums
There are currently no topics for this game.
Trivia
The C64 version was coded by
Manfred Trenz, which is ironic as he was behind the infamous R-Type clone
Katakis. This was in fact Electric Dreams' second attempt at a C64 version of the game - the first (coded by
David Jolliff and
James Smart) was the one featured in a demo given away by C&VG. This appeared to be shaping up as a good conversion, although a bit slow, but it was taking too long, leading Electric Dreams to replace it with a quicker-to-finish version.