DescriptionSequel to Bubble Bobble, Rainbow Islands sees Bub and Bob (in 2 player mode), who are now curiously small boys rather than dinosaurs, attempting to rid the Rainbow Islands of bad guys.
Using the power to cast rainbows, trapping anything underneath, the boys must ascend vertically 4 levels each island, with a big, bad boss at the end of each.
By trapping beasts under your rainbows, then jumping on them to break them you can collect seven different colored gems, and there are also power-ups for extra speed and rainbows.
- "Rainbow Islands: The Story of Bubble Bobble II" -- European NES title
- "Rainbow Islands: The Story of Bubble Bobble 2" -- In-game title
- "レインボーアイランド" -- Japanese spelling
Part of the Following Groups
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Oct 26, 2008
1001 Video GamesRainbow Islands appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Amiga Power controversyAmiga Power magazine declared this to be the greatest Amiga game of all time in 1991, and controversially repeated this in their list compiled in early 1992, suggesting that titles like Formula 1 Grand Prix, Jimmy White's Whirlwind Snooker and Populous 2 were too specialised in their appeal, whereas Rainbow Islands was an across-the-board title. Ironically, Formula 1 Grand Prix was at #1 in the charts that month, and Jimmy White's Whirlwind Snooker had spent over 6 months in the top 5. The magazine claimed to be surprised when Rainbow Islands reached #7 in the readers' Top 100 later that year (two of the games above it, Sensible Soccer and Monkey Island 2 were released in between the two lists).
Publishing of finished Atari ST and Amiga conversions delayed for monthsAlthough the press got review versions of Rainbow Islands for the Amiga and Atari ST in mid-1989, the game wasn't released until 1990. The reason was with the game, the conversions were finished, but confusions about the publishing rights, were suddenly three companies claimed to have the rights to publish the game. First, Telecomsoft acquired the rights from Taito and assigned Graftgold for the conversion. But as the production deadline passed, these rights were automatically reverted back to Taito. Now Taito claimed all rights, not only for publishing, but on all work done with the game, especially the conversion by Graftgold, which they refused. With Microprose buy of Telecomsoft in 1989 things got complicated, as the finished conversions were included in the acquisition, but they also had no permissions to publish them. Finally, after all these troubles, the versions were released by Ocean months later.
- Amiga Joker
- Issue 01/1991 – Best Dexterity Game in 1990
- Amiga Power
- 1991 - Greatest Amiga Game of All Time
- 1992 - Greatest Amiga Game of All Time
- 1992 - #7 Greatest Amiga Game of All Time (Readers' vote)
- Commodore Format
- January 1992 (Issue 16) - Cf's all time Top Ten Essential Mega Games
- Power Play
- Issue 01/1991 - Best Dexterity Game in 1990 (Amiga, Atari ST and C64 versions)
- Issue 01/1991 - Best Arcade Port in 1990
- Retro Gamer
- October 2004 (Issue #9) – #30 Best Game Of All Time (Readers' Vote)
- Issue 37 - #10 in the "Top 25 Platformers of All Time" poll
- ST Format
- Issue 01/1991 - Best Platform Game in 1990 (Atari ST)
- Issue 08/1991 – #7 Top Atari ST Classic Games (Editorial staff vote)