Rex (Amstrad CPC)

Rex Amstrad CPC Title screen


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Rex the dinosaur is fed up of the environmental damage being done by a nearby nuclear plant. As a result, he takes to the heavily-guarded tunnels that lead to it, with the intention of ridding the world of nuclear power forever.

The game is viewed from the side in a flick-screen format. Rex jumps and shoots, staking out various walking and flying enemies. Walking on to a Beam Pad means that upon losing a life, you will resume from the screen on which you died. As enemies are dying, keep shooting at them to keep increasing your score.

There are power-ups to collect, through energy bubbles. Each weapon has 5 possible energy levels, and can only be used if you have enough. Collect a bubble when you weapon is at the top level and you will collect an improved weapon.


Rex Amstrad CPC Ultimate weapon at its full power. Blasts pointed to all the major cardinal directions.
Rex Amstrad CPC Another checkpoint. These entities release multiple small flying bombs.
Rex Amstrad CPC These sort of pipes can be used for climbing. That apparatus at the centre right is a saving point. Each time a life is lost, the game will start in one of those.
Rex Amstrad CPC The beginning of a mass destruction explosion.

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Related Web Sites

  • CPC-Power (in French) (for Amstrad CPC: game database entry; package material; manual digitalizations; advertisement; magazine reviews; downloadable releases; additional material)
  • Wikipedia, the free encyclopedia (encyclopaedic entry for combined platforms)
  • World of Spectrum (for ZX Spectrum: downloadable releases; additional material including – cassette inlay, advertisement, instructions; remakes links; player reviews; magazine references; magazine adverts)
Martin Smith (62904) added Rex (Amstrad CPC) on Aug 10, 2006
Other platforms contributed by Martin Smith (62904)