Our Users Say
||The quality of the actors' performances in the game (including voice acting).
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall User Score (5 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
Brilliant conversion of an arcade pace setter.
Colourful, jerky, but playable rendition of the arcade machine.
To be fair, this Amstrad CPC port plays a lot like Shinobi and is reasonably fun to play. It's easy to say that it just needed a few tweaks but in reality most of its issues are probably due to the limitations of the underpowered 464.
Backgrounds are gaudy and are almost as blocky as the ugly, deformed sprites; when crouched and moving, Joe looks like has doing Chuck Berry's duck walk. Scrolling is jerky, animation simplistic and music drones on irritatingly. On the plus side, there's some clear speech announcing the start of each level, and, best of all, gameplay is more enjoyable.