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Overall Slaine is a brave attempt at trying something new. However at times I felt the Reflex system was stopping me getting to the meat of the game - it looks to have real depth of gameplay. But I will going back for more adventure with out mean and muscle-bound barbarian. Slaine has a real addictive quality that most ordinary adventures just don't have - in fact you could say that it refreshes the parts that other games just can't reach.
Tilt (Feb, 1988)
Le mode d’interaction avec la machine est original (choix des options par réflexe). Le graphisme est fouillé et angoissant.
One thing Slaine and the earlier Redhawk have in common is the favouring of programming techniques over storyline. It's not an approach that brings either lasting interest or intense player involvement, but it does have a value in showing us different ways of structuring programs, some of which may be further developed in future. In the meantime, you're probably better sticking to the comic.
There are few real differences between the two versions (Amstrad & ZX Spectrum) other than the positioning of Slàine's 'thoughts'; On the Amstrad they are placed at the top of the screen and on the Spectrum version they are at the left. The feel of the game, its shallow depth and difficult control method are similar in both versions.