Super Bowl (Amstrad CPC)

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Super Bowl XX, in which Chicago trounced New England 46-10, is recreated in this action/strategy hybrid, which also features computer AI for a solo match on the C64 version (Spectrum owners can only practice plays on their own). When kicking, the player controls the kick's strength and accuracy by pressing fire, so the direction isn't under direct control, and punts can only be returned if they are caught on the full.

When selecting the play, a distinction is made between long and short passing plays. You select the recipient when the ball is in play by moving the cursor which appears and pressing fire. If a catch is made, you can take control of any player, which needn't be the player running for the end-zone. Running and Special Teams plays are also on offer of course.

When on the defense, the player has 4 main positional strategies to choose from, and can specify individual markers, and a player to simply track the ball carrier. Any individual player can be controlled once the action begins, and holding down fire allows you to change this player as the play unfolds.


There are no Amstrad CPC user screenshots for this game.

There are 18 other screenshots on file for other versions of this game.

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Alternate Titles

  • "Super Bowl XX" -- Commodore 64 in-game title
  • "Superbowl" -- In-game Title

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Related Web Sites

  • CPC-Power (in French) (for Amstrad CPC: downloadable releases; artwork; additional material)
  • Game Base 64 (for C64: Games, Database, Music, Emulation, Frontends, Reviews and Articles)
  • Lemon 64 (for C64: games, reviews and music)
  • World of Spectrum (for ZX Spectrum: downloadable releases; additional material; player reviews; magazine references; magazine adverts)
Martin Smith (62904) added Super Bowl (Amstrad CPC) on Aug 12, 2005
Other platforms contributed by Martin Smith (62904)