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The Fireblade, sacred symbol of the ancient Switchblade clan, has been smashed into 16 pieces by the evil Havoc - but they say that a Hiro can save it, and as Hiro, you must retrieve the 16 pieces and restore your people's pride.

The gameplay is platform and ladders based, set both inside and outside. The layout of the territories becomes visible as you progress, and they can contain bonus weapons and secret rooms. Unlike the sequel you start without weaponry, and this is gained directly, rather than you collecting coins and trading them at shop sections. Holding down fire progressively builds up your fighting power.


Switchblade Amstrad CPC Into the maze (Amstrad Plus/GX4000)
Switchblade Amstrad CPC In game (Amstrad CPC)
Switchblade Amstrad CPC Title screen (Amstrad CPC)
Switchblade Amstrad CPC Title screen (Amstrad Plus/GX4000)

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Critic Reviews

Mean Machines Jan, 1991 91 out of 100 91
CPC Game Reviews 2007 9 out of 10 90
Raze Mar, 1991 75 out of 100 75


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  • Amiga Power
    • May 1991 (issue #00) - #91 in the "All Time Top 100 Amiga Games"

Amstrad CPC version

Amstrad CPC version of the game was very exceptional due to fact that it used (when found) special hardware introduced in the CPC 464 Plus and CPC 6128 Plus models. Scrolling and sprites were handled by this hardware, freeing up processor power and the graphics could use an increased palette of 4096 colours.
Martin Smith (62902) added Switchblade (Amstrad CPC) on Oct 06, 2005
Other platforms contributed by Kabushi (163155), Martin Smith (62902) and MAT (140935)