DescriptionThe sequel to OutRun features similar basic gameplay to the original, with the action viewed from behind the car, and the challenge being to complete each stage within the time limit. Contact can cause the car to spin, slow down or even flip; in each case you will lose time.
There are 16 stages set across the US, gradually moving from east to west, all depicted differently visually. After every 4 levels, you go into a shop screen, with a choice of upgrades. As the title implies, you now have a turbo booster installed, which speeds up the car, although over-use can cause the engine to overheat, and it is not recharged until each shop section. You have 5 continues, and failure to complete the course within the time limit costs you one.
- "Turbo OutRun" -- Alternate spelling
- "ターボ アウトラン" -- Japanese spelling
Part of the Following Group
|Not exactly memorable, but fun.||Neville (1890)|
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Tandy 1000Turbo Outrun is very well programmed, but there are things that a 4.77MHz Tandy 1000 simply cannot do, including full-frame 16-color screen memory updates with any semblance of speed. To offer Tandy owners another option, the developers added an additional graphics option: Tandy 4-color. Selecting this runs the game in CGA. :-)
Without an Adlib, the music is played through the PC speaker, but with a very nicely-simulated 3-voice sound hack.
- Commodore Force
- December 1993 (Issue 13) – #54 “Readers' Top 100”
- January 1990 (Issue 57) – 'The Best Games of the 80's Decade' (Stuart Wynne)