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Eden has been successfully colonised, by creating several domed cities. Society is rigidly functioning, unemployment, crime and poverty all non-existent. The economy functions on fines rather than taxes, making for a plethora of petty rules and no penal punishment. Robot employees make everything run cheaply. Body part reselling allows hospitals to turn a profit. Robots can even control human reproduction. The end result is a society in which humans have no useful role. Who would live in a 'paradise' like this?

The Worm In Paradise is the culmination of the Silicon Dreams series of interactive fiction. The game relies on strict timing and a day/night cycle (using a decimal clock with 10 100-minute hours) – return to your home before darkness falls, and don't expect robots to help with tasks which will not be finished in the day. Vital buildings can be located using colour-coded co-ordinates, but these change every time you load the game, so be careful to write them down.


The Worm in Paradise Amstrad CPC Walking aimlessly through the tunnels
The Worm in Paradise Amstrad CPC A one-armed bandit
The Worm in Paradise Amstrad CPC Found a locked door
The Worm in Paradise Amstrad CPC In the dome

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Critic Reviews

Popular Computing Weekly Jan 09, 1986 5 Stars5 Stars5 Stars5 Stars5 Stars 100
Amtix! Jan, 1986 91 out of 100 91
Amstrad Action Feb, 1986 87 out of 100 87


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  • Computer Gamer
    • February 1986 (issue #17) - Included in the list Spectrum Collection (the best Spectrum ZX games since 1985 by editorial staff choice)

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  • MSX Generation (for MSX: package material digitalizations; additional material)
Martin Smith (63001) added The Worm in Paradise (Amstrad CPC) on Aug 01, 2006
Other platforms contributed by Trypticon (10738), airshark (3854), Martin Smith (63001) and Cyborg (1138)