Zap't'Balls (Amstrad CPC)

Zap't'Balls Amstrad CPC Not sure if any additional level sets were actually made

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Description

Zap't'Balls is similar to Pang. One or two players have 80 screens of balls to clear, by firing a rope vertically so that a ball will hit it. Upon doing this it splits into two balls of half the size, unless it is at the smallest size, at which point it will disappear. Each screen must be cleared within a time limit. Contact with a ball costs the player a life.


Screenshots

Zap't'Balls Amstrad CPC The beam is about to hit the ball
Zap't'Balls Amstrad CPC Level 3 - those blocks halt any shots you play
Zap't'Balls Amstrad CPC Game start
Zap't'Balls Amstrad CPC The first level only has one ball and it shrinks, rather than splits

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Trivia

Programming

The game is notable for its technical novelties. Amstrad experts would think it was running on a Plus, as what appear to be hardware sprites are moving smoothly at full speed. However, this was accomplished on a stock CPC by forming a stack within video RAM itself, a technique achieved by disabling interrupts.


Martin Smith (62888) added Zap't'Balls (Amstrad CPC) on Jan 09, 2007