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Description

This game in the Crash Bandicoot series features Crash and his cohorts participating in games a la the Nintendo game Mario Party.

There are 7 minigame types, 4 of which are available from the start of the game. Each of the minigame types has 4 variations, for a total of 28 different minigames. The minigame types range from bumper-cars to four-way pong. The goal of every game is for the player to either score more points than their opponents or destroy them. Every minigame can be played with up to 4 players total, with AI sitting in for any unused slots.

Screenshots

Crash Bash PlayStation Crashball
Crash Bash PlayStation Character selection
Crash Bash PlayStation Second warp room
Crash Bash PlayStation Papu Pummel

Promo Images

Crash Bash Screenshot
Crash Bash Screenshot
Crash Bash Screenshot
Crash Bash Screenshot

Alternate Titles

  • "Crash Bandicoot Carnival" -- Japanese title
  • "クラッシュ・バンディクー カーニバル" -- Japanese spelling

Part of the Following Groups

User Reviews

My review of a fun game. PlayStation Michael B (341)
Very very funny, good, and full of strategy PlayStation Atif Shahid (22)
Nostalgia betrays me PlayStation Pixelspeech (949)
A good Crash free-for-all PlayStation TwoDividedByZero (149)

Critic Reviews

Playstation Illustrated PlayStation Dec 13, 2002 90 out of 100 90
PSX Extreme PlayStation Jan 08, 2001 8.4 out of 10 84
Video Games PlayStation Nov, 2000 76 out of 100 76
Game Revolution PlayStation Nov 01, 2000 B 75
IGN PlayStation Nov 07, 2000 7.5 out of 10 75
Game Informer Magazine PlayStation Dec, 2000 6.5 out of 10 65
Jeuxvideo.com PlayStation Dec 29, 2000 13 out of 20 65
PSM PlayStation Dec, 2000 6 out of 10 60
The Video Game Critic PlayStation Aug 14, 2001 C+ 58
Game Informer Magazine PlayStation Dec, 2000 2 out of 10 20

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Trivia

Fake Crash

Fake Crash appears as playable character in the Japanese version.

Demo

The demo version contains an early build of the game in its entirety, because the developers decided the easiest way to create a demo was to simply lock off the remainder of the game after the player reached a certain point. Nine years after the full game's release, it was discovered that the locked content could be accessed by inputting a specific sequence of button presses on the demo's main menu.

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Contributed to by Fred VT (25815), Lance Boyle (1337) and Charles Lippert (511)