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Crazy Golf

Genre
Perspective
Sport
Theme
MobyRank MobyScore
Commodore 16, Plus/4
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...
MSX
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4.0
ZX Spectrum
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...
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Description

Nine holes of chaotic top-viewed ricochets and hazards make up this early Crazy Golf game. They can be skipped for a score of 12 if you get stuck. There are no moving hazards, so gameplay is essentially a golf-themed precise positioning puzzle. Furthering this aspect, it does not matter what pace the ball is at when it reaches the hole (it never rebounds out of it) and that rebounds are always at precise 90-degree angles without taking pace out of the ball.

Sixteen shot angles and sixteen shot paces are available. The first hole is simply a row of vertically-placed barriers with only small gaps at each end, but later holes include randomly-placed ball-sized blocks, curved barriers almost enclosing the hole, and square blockades leaving only narrow corridors to play (bounce, more effectively) the ball through. The final hole combines all these for a par-12 challenge.

Screenshots

Crazy Golf ZX Spectrum Make sure you remember which of these is the shot you played
Crazy Golf Commodore 16, Plus/4 Title screen
Crazy Golf Amstrad CPC Hole #4
Crazy Golf Amstrad CPC Hole #2

Alternate Titles

  • "Krazy Golf" -- In-game title

User Reviews

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The Press Says

Your Commodore Commodore 16, Plus/4 May, 1985 2 Stars2 Stars2 Stars2 Stars2 Stars 40
Tilt Amstrad CPC Sep, 1985 2 Stars2 Stars2 Stars2 Stars2 Stars2 Stars 33

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Trivia

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Contributed to by airshark (3857), Kabushi (122139) and Martin Smith (63159)