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Crime and Punishment

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Apple II
Commodore 64
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Crime and Punishment is a courtroom simulation, where you play the judge. The emphasis lies on deciding the punishment, rather than if the person is guilty or not - that has already been decided. The aim is to receive as many Gavels as possible (out of ten), by choosing the same sentence as a judge.

Cases range from perjury and theft right up to murder and rape. To help you make your decision, you can receive information about the crime. This includes the damage caused by the crime, the villain's background and personal circumstances, and his/her motive.

Be aware that the more information you ask for, the less gavels you receive. The AI can sometimes produce surprising choices of sentences.


Crime and Punishment Commodore 64 Loading screen
Crime and Punishment DOS Better choices give more gavels.
Crime and Punishment Apple II Oversexed nerd turning to piracy, it all makes sense now
Crime and Punishment Apple II Oh, I'm just nine years off. No big deal apparently.

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Copy protection

The Commodore 64 edition, maybe others, held a clever easter egg to trip up casual pirates (meaning, the consumers who used fancy clone programs to replicate commercial game disks, not the people who wrote such fancy programs). Since the fancy cloners were in a continuous arms race against the copy protection schemes of game makers, one could never assume the fresh copy would work without actually testing it. Typically, just running the copy for a few seconds was sufficient, as most games in this era would refuse to start up at all should their copy protection mechanism detect end-user duplication. But woe to the one who copied THIS game at a friend's house, only to take it home and discover that although the false clone would run just fine, it would only ever offer one case to judge: "software piracy," for which the correct answer was always "death penalty."
Contributed to by Trypticon (8787), Martin Smith (63058) and Knyght (645)