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"Crimson Tears" é um esforço valoroso da DreamFactory, mostrando que eles ainda sabem como fazer um game divertido. O mundo dos games ainda espera a volta dos jogos de luta tradicionais como "Streets of Rage" e "Crimson Tears" é um esforço admirável nesse caminho, mesmo com sua falhas. A ausência de uma modalidade para dois jogadores é definitivamente a maior decepção.
When I received this game for review I had absolutely no expectations. To be honest I didn't even realise it was coming out for some reason, but it's here, and it's a hell of a lot of fun. I'm a fan of old school beat 'em ups such as Streets of Rage and Final Fight and while this game is a little more 3D, and has many more moves per character, it contains very similar gameplay. Add in many weapons and objects and the game has a little more strategy as well. Crimson Tears is a recommended purchase or, at the very least, a rental.
Aside from Crimson Tear’s inherent repetitiveness it can actually offer quite a few hours enjoyment under the right circumstances, assuming you can overlook its glaring downfalls. The character advancement system is satisfying as is the combat dynamics and the weapons system adds an additional layer of depth to the intrinsically deep RPG dynamics. Overall, Crimson Tears is certainly worth a rental and possibly even a purchase.
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With those things in mind, if you're looking for a long brawler/dungeon crawler, Crimson Tears is a decent one. It's nothing special, but it's got enough variety and style to warrant a rental. If you're a fan of the crawlers that run on the Snowblind engine (i.e. Dark Alliance, Champions of Norrath), then Crimson Tears might be right up your alley.
Despite its shortcomings, Crimson Tears remains an addictive and entertaining diversion from your typical action title. While obviously not for everyone (recommended for immediate satisfaction junkies this is not), it still has a unique enough feel and deep enough combat engine to grab players with a forgiving nature and lots of time on their hands.
On balance though, we like it. For us, it's an enjoyable hackandslash with a thoughtful combat system, some nice integration of RPG elements, and a story that kept us interested once it stopped trying to confuse us by failing to clarify who or what anything was or had to do with anything. For others, however, it will be a fairly normal hackandslash with some frilly bits that simply makes you do everything three or four more times than you actually wanted. Fortunately for us though, you probably already know whether your own Crimson Tears will be sad or joyful. And if you are on the fence, we'd advise you to stop blubbing immediately and rent the game instead. It might just surprise you.
If the repetitive nature of Crimson Tears doesn't bother you, then there's really no reason why you won't derive many hours of enjoyment from it. The game has its share of ups and downs, but if you're willing to overlook the occasionally frustrating fixed camera, it actually gets better the more you play it, just like the characters with whom you'll be fighting. Crimson Tears certainly isn't a game for everyone, but if you're the type of person that gets hooked on character development in combat-oriented games, it's at least worth a rental.
Première oeuvre de Dream Factory sur PS2, ce Crimson Tears déçoit vraiment. Partant sur de très bonnes bases, il se laisse emporter par nombre de défauts récurrents du domaine vidéoludique. Graphiquement surprenant, doté d'une ambiance immersive et d'une approche intéressante du gameplay, il se fait happer par un système de combat trop limité, et surtout un côté Dungeon-RPG mal amené. De même l'i.a apparaît curieusement gérée, laissant perplexe lors de nombreux affrontements. Un soft qui a su me parler, mais qui ne possède pas suffisamment de force pour se hisser dans les hautes sphères. Les larmes pourpres continuent de couler.
It’s not that Crimson Tears is a bad game. Far from it. The story and characters may not be very interesting, but the gameplay mechanics certainly are. The game takes the best elements of the RPG and brawler genres and molds together for a fairly fun experience. You’ll get to wield a wide variety of weapons, upgrade the characters with more moves, and thrash a small army of baddies along the quest for the game’s ending. Even if the button mashing combat isn’t engaging, it still has some of the charm of the 2D beat’em ups of yesteryear. If only the game had more challenging foes and made better use of the randomly generated levels, things may have turned out differently. But hey, at least you’ll have plenty of eye candy to ogle. That’s got to count for something.
Crimson Tears, what does that title remind me of? Think, think, think … some WW2 arcade flight simulator I guess but what was it? That is it: Crimson Skies, one I have to put on my list as I still want to play it some day. There are also Crimson Sea and sequels of both games but this review will be about the one and only Crimson Tears. Those of you who know that their preference for games is about the same as mine, if such a gamer exists at all, well for those I can and will be brief: I did not like this game. However, if your taste differs completely from mine, I suggest that you still read the review as you might dislike it too.
Capcom's Crimson Tears is a case of style over substance. On paper, the combination of cel-shading, hot chicks, and cool weapons sounds like a guaranteed success, but once the thing starts spinning in your PS2 the wheels come off pretty quickly. The game suffers from a very repetitive look and an even more repetitive leveling-up system. The high-kicking, sword-swinging honeys will hold your interest for a while, but not for long. Let's hope a follow-up either works out the many bugs or else ditches the whole dungeon crawl thing altogether and lets us play some volleyball.
The RPG elements of Crimson Tears make this game a fun diversion as you play farther and farther into the labyrinth levels with ever increasing abilities. The camera causes a bit of frustration and takes away a lot of the strategy elements that could have been in this game if it had allowed the player to see the entire room as it was entered, but overall the game is fun and should be given a serious look by fans of science-fiction themed action RPGs.