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Criticom's only true fault is that it is just another in a long line of tournament fighting games. But the combination of excellent graphics and sound, coupled with some interesting twists in gameplay, help to distinguish it in it's crowded field.
Criticom is a great game for players who have mastered VF 2 or Toshinden. Until sequels of those games come out, this is a nice snack. But it definitely leaves you wanting more.
Un jeu de combat assez «bof», qui aura du mal à vous amuser opposé à des produits comme Tekken ou Toshinden...
PlayStationUltimate Gamer Magazine
Criticom has an absorbing storyline, fighter upgrade feature and the sound effects aren't half bad either. I just wish that the game didn't feel so unfinished.
SEGA SaturnMega Fun
auf der PlayStation nicht gerade ein Gold-Game war,
erst recht durch dürftigere Grafik sowohl bei Intro als auch Spiel-Sequenzen. Zwar kann die PS dank JPEG-Modul Videoeinspielungen besonders gut darstellen, doch auch auf Segas 32-Bitter wäre mehr herauszuholen gewesen als die unschön-groben Pixel-Bilder. Im Spiel selbst können die Hintergründe zwar überzeugen, die Polygon-Kämpfer jedoch sind qualitativ kaum konkurrenzfähig zu den meisten Beat ‘em Ups, geschweige denn Virtua Fighter 2. Da die Gliedmaßen der Charaktere kaum oder nur schlecht schattiert sind, fällt das optische Niveau doch noch unter das der PS. Spielerisch wird nichts Weltbewegendes geboten: Abgesehen von der Idee, die Eigenschaften der Kämpfer levelweise zu verbessern, gibt‘s biederste Prügel- kost, zumal die Auswahl der Schläge bzw. Special-Moves alles andere als befriedigend ist.
Oooh... Ouch... bleck... this game looks like it took the Tohshiden engine, changed the texture maps on everything and then tried to dress it up more by adding phenomenal cinemas! ...and speaking of cinemas, you have absolutely got to see the cinemas in this game, they're gorgeous. Play control is really plain, and in order for you to really do very well in the game you have to figure out all of the deluxe combat moves. Otherwise you don't do jack for damage and you can never win a round. Basically put, the learning curve on this game is WAY to high in my opinion. I would say, rent this one for one night, check out the cinemas, and then go buy Tekken or Tohshinden if you don't already have them.
Wow! I didn't know such a horrendous level of game design ineptitude was possible! Criticom is the worst fighting game since Rise of the Robots. The texture-mapped poly characters aren't bad, the backgrounds short of gorgeous and the music is surprisingly enjoyable, but the sloppy, ill-conceived , Wish-I-Was-Tekken-Or-Even-Primal-Rage gameplay has to be put to sleep. This game is as playable as a violin with one string.
If this were the least of Criticom's problems, it would already be enough. But it's not. The frame rate is maddeningly slow, which everyone knows makes it really difficult to pull off any kind of move, special or not. Criticom is ultimately a disappointing game.
SEGA SaturnThe Video Game Critic
Unresponsive controls and choppy animation make it hard to tell what's going on, and sometimes your fighter even ends up facing the wrong direction! There's no blocking, but you do have an evasive roll maneuver. Certain characters seem to have the unfair ability to grab and throw at will. The battle platforms are elevated, so it's possible to fall off the edges. Most of the backgrounds are uninspired, barren planet surfaces. When all is said and done, Criticom's lackluster gameplay doesn't live up to its compelling theme.