User Reviews

It gets a little worse to a home console port! Nintendo 64 Erik Munoz (8)

Our Users Say

Platform Votes Score
Arcade Awaiting 5 votes...
Game Boy Color Awaiting 5 votes...
Nintendo 64 8 3.2
Combined User Score 8 3.2

Critic Reviews

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Nintendo 64The Video Game Critic (Apr 08, 2006)
The one player game is pretty much limited to beating your previous times (saved to cartridge), but the split screen mode accomodates up to four players. Exotica may be a bit shallow compared to most modern racers, but there's still fun to be had. It's clear however, that the series had nowhere to go from here.
Nintendo 64Game Vortex (2000)
Cruis'n Exotica wasn't one of my personal favorites, but I gave it a 60 because it was enjoyable, and I'm in the giving mood with the holidays upon us. I think kids could definitely get some playing time out of this one.
Nintendo 64GameSpot (Oct 27, 2000)
Cruis'n Exotica is an amusing diversion, but there are definitely better racing games. If you're in it for the speed and the thrill of narrowly weaving between your opponents' cars, pass it over. Playing Exotica requires very little skill or finesse, but for the casual gamer who doesn't want to commit lots of time to racing a track, that's not really a bad thing.
Nintendo 64IGN (Oct 20, 2000)
When it comes to arcade racing, Cruis'n Exotica can be fun. There, I said it. But only fun for a very brief moment really, and once that moment passes you're left with a very bland, very dated racer. It ceases to make you happy just because the pretty colors move by so fast, and instead the simple gameplay and boring control will push you away in no time at all. If you're a diehard Cruis'n fan, then stick with renting this one before you decide if it's worth the dough. And we'll just save you the trouble right now -- it's not. There are much better Midway racers to choose from on the console, and perhaps it's time the Cruis'n series realizes this fact and just goes away.
Nintendo 64HappyPuppy (Dec 04, 2000)
Really, I get no great thrill out of mocking the efforts of developers, but this game richly deserves every barb that I've thrown at it. Hopefully, Midway will stop beating this dead horse and spare unsuspecting gamers from efforts like this. Only give it a rent if you loved the other Cruis'n titles, or if your video store is all out of other N64 racing games.
Game Boy ColorGameSpot (Nov 20, 2000)
In light of all these caveats, you have to wonder why Cruis'n Exotica is worth buying at all, especially in light of such quality titles as Wacky Races and Test Drive Le Mans. The answer: feel. While the game is lacking in terms of overall gameplay, visual quality, and sound depth, there is never any doubt that you're playing a Cruis'n game. If you absolutely want a portable version of Cruis'n Exotica, this GBC port is a decent choice. Just don't expect drop-dead visuals or deep gameplay.
Game Boy ColorIGN (Nov 15, 2000)
I tip my hat to Crawfish for one of the coolest, pseudo-3D engines on the Game Boy Color, but I'm not going to look the other way when it comes to the gameplay -- Cruis'n Exotica is just a bit too boring to recommend as a portable racing game. The design needs a lot more "oomph", and the Freestyle mode shouldn't have been included in the first place -- hiding the tracks would have kept the kiddies playing just so they could see all the locations hidden in the cartridge.
Nintendo 64Daily Radar (2000)
Midway isn't exactly known for its originality when it comes to racing games, yet some of them are instant hits. Take the San Francisco Rush games for example -- fun, quick, with lots of things to find and do. The Cruis'n series of racing games, however, has never really been terribly impressive, and this latest entry is likely the most disappointing yet. It attempts to fool players into thinking it's imaginative by adding some unusual tracks, such as Atlantis and Mars, but the racing engine is a step back in the evolution of such games, and will leave a sour taste in racing fans' mouths. Cars bounce off invisible boundaries, pop-in is abundant and obvious, and touchy controls make this one racing game to avoid at all costs.
Game Boy ColorPocket Magazine / Pockett Videogames (May 01, 2001)
Cruis’n Exotica est la seconde séquelle de Cruis’n USA, un jeu de course automobile qui n’a jamais vraiment trouvé son public. Outre une certaine richesse symbolisée par 12 circuits et 12 véhicules sur trois modes de jeu, c’est le moteur du jeu qui impressionne. L’effet 3D est saisissant. L’illusion est renforcée par différents angles de vue changeables à la volée. Ceci n’excuse en rien l’animation exécrable des véhicules. La jouabilité n’est guère mieux lotie : la gestion des collisions est complètement abracadabrante. Comble du ridicule, deux tapes successives sur le bouton des gaz et votre véhicule roule sur ses deux roues arrières, boostant temporairement votre vitesse. Vous qui trouviez aberrante l’accélération lors des wheelings de Moto Racer, vous voilà gâtés!