DescriptionThe first of the Command Series of tactical wargames released by MicroProse in the mid-1980s, Crusade in Europe is the descendant of Meier's first wargame, NATO Commander. Sid Meier and Ed Bever, Ph.D., collaborated on Crusade's design, which (along with the game's manual) shows an enormous amount of research and attention to historical detail.
As the title suggests, the game's focus is the European Theater of World War II in 1944-45, and the Normandy Invasion in particular. Although there are only five scenarios, each can be customized through multiple variants (with different initial deployments and reinforcement schedules) and levels of difficulty. Another nice feature is the ability to play using either traditional boardgame symbols or unit icons. Both sides (Allied and Axis) can be played, and two players can play head-to-head in hotseat mode.
Part of the Following Groups
|Excellent early war simulation||Apple II||ClarkBHM (255)|
|AI Good for its time, Game draws me 20 years later...||Apple II||Richard Jender (1)|
|Computer Gaming World (CGW)||Apple II||Nov, 1991||90|
|Computer Gaming World (CGW)||Commodore 64||Nov, 1991||90|
|Computer Gaming World (CGW)||PC Booter||Nov, 1991||90|
|Zzap!||Commodore 64||Nov, 1985||65 out of 100||65|
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DevelopmentAccording to the manual, Sid Meier programmed the original Crusade in Europe for the Commodore and converted the game to the Atari. Jim Synoski converted it to the Apple and Don Awalt converted it to the IBM.
Information also contributed by ClarkBHM