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For me CMM looks like the successor of brave Fantasy RPG game saga - Might & Magic. The main difference is that you see your character similarly like in TombRaider or Drakan, and the gaming view is from flying camera behind your back. You're Drake, a loner, who must join the High Guard as they try to rid the lands of the Legion of the Fallen. You must fight the way through 5 realms full of monsters, mages, dead army enemies.
Une action de jeu proche de l'aventure, avec une interface plutôt orientée RPG. Un bon mélange que les fans de la série aimeront. Quant aux autres, ils seront un peu déroutés par les graphismes sommaires et l'ambiance un peu trop calme du jeu.
Crusaders of Might and Magic is a game that attempts to combine third person action with role playing elements. It's been done before with Excalibur 2555AD and Deathtrap Dungeon, only better. What you basically get is a lone crusader who one second is thrashing and splashing his way through a legion of beasties, then barely a few moments later is running trivial errands for the palace guards. Imagine Conan the Barbarian doing that? I don't think so!
WindowsComputer Games Magazine
Although it's not a game for everyone, Crusaders is a fun little title. The game is all too short however, so it will be quickly forgotten. Throw in some better level design, monsters, a user level editor and some randomness, and Crusaders could have been an excellent game with a long life. As it stands now, this is a purely average game.
Crusaders of Might and Magic, if given a little more love and care, could have redeemed the Crusader line from the pit that the PC version brought it into. As it is, it’s only slightly better, and still isn’t worth a purchase. Too bad; the concept was great. If only the execution were better...
Crusaders of Might and Magic is not as magical as the other titles in the series. It does have some nice graphics, and the vortex lighting techniques are very cool. Unfortunately, the negatives far outweigh the good.
Those looking for an engrossing RPG experience and a decent 3D adventure may want to check out Crusaders of Might and Magic.
WindowsPC Player (Germany)
Fazit: Mit weniger Leerlauf und einer vernünftigen Automap wär es ein echter Hack'n'Slay-Spaß - so ist's aber leider nur ein halber.
Malgré une réalisation correcte et quelques bons points, comme l'animation du perso, ce jeu donne envie de bailler. C'est plat, c'est linéaire, monotone et artificiellement long.
Windowsincite PC Gaming
A black mark on the Might & Magic name, this game belongs in the bargain bin. Let the buyer beware. There are better games for your money.
Crusaders Of Might & Magic is een matige game die veel leuker had kunnen zijn als het verhaal beter was uitgewerkt en er meer te doen was geweest.
Pourtant, Crusaders of Might & Magic bénéficie vraiment d'une technique solide. Les animations, la taille des personnages ainsi que les effets des sorts ou même simplement la qualité et finesse des décors sont tous au point. Le jeu tourne à la perfection du début jusqu'à la fin. Malgré cela, ce titre reste vide pour le joueur cherchant autre chose qu'à faire tourner sa machine pour le plaisir des yeux.
Halbe Minute durch eintönige Landschaft laufen, drei Monster killen. Halbe Minute durch eintönige Landschaft laufen, drei Monster killen. Halbe Minute durch... hoppla, spinnt meine Textverarbeitung? Oder ist Crusaders wirklich so eintönig? Es ist: Streckenweise macht das Spiel durchaus Spaß, es enthält aber leider mehr Wiederholungen als das sommerliche Fernsehprogramm. Auch Actionfans werden von langen Wegen und Szenario-Recycling nicht begeistert sein. Zauber-Upgrades und magische Waffen sind gelungen, aber die leichte Unterhaltung läßt mich zu oft tief durchgähnen. Lieber zu Legends Wheel of Time greifen!
WindowsPC Games (Germany)
Für jene, denen die Kämpfe im M&M-Universum bislang zu statisch abliefen, wurde jüngst ein thematisch verwandtes Action-Adventure auf den Markt geworfen. Als Muskelprotz Drake hüpfen, rollen, zaubern und schlagen Sie sich darin zum finsteren Zauberer Necros durch.
If the game were any longer, you'd start getting really tired of its numerous shortcomings and even more frustrated that its good ingredients are only half-baked.
The atmosphere during game play is satisfactory, apart from its striking resemblance to console action games (3DO developed the Playstation version of the game at the same time). The control system is very good, especially the mouse navigation system, an oddity in third person shooters. The camera is swift, mouse driven, and covers the complete field of view, giving perfect oversight. The graphics and sound are fairly done, yet still they cannot make up for the overall bad impression.
3DO has yet again published another rushed game, with nothing inspiring about it. Crusaders of Might and Magic is their newest adventure title for the Playstation that has a mix of Fighting Force and Tomb Raider, and many elements of Soul Reaver. To get things started, this is definitely not Legacy of Kain: Soul Reaver, it's worse than Fighting Force, and the game is nothing like Tomb Raider. Instead Crusaders of Might and Magic, makes Fighting Force look good and Tomb Raider not old, but the fact is that if you're going to try releasing an Action/Adventure title, chances are it will probably be rushed, under worked, stale, and won't compare to the current titles. Here is a little advice for you 3DO, next time you publish another game, make sure you play it, instead of just shipping it out for a few bucks. See for yourself how CMM turned (by now you should tell that it isn't going too good).
WindowsPC Player (Denmark)
Det er tydeligt, at New World Computing ikke har haft en eneste finger med i spillet på denne tynde, action-inspirerede Might & Magic titel...
The only thing that Crusaders of Might and Magic has going for it is its relatively smooth graphics engine. It supports real-time lighting, and the shadows that fall from your character are pretty neat. However, there are some serious issues with said shadows -- like them “floating” above textures if you look close enough. Eh? The various character models in Crusaders are actually quite good, but I’ve clipped inside almost all of them while I was looking around with the camera. This is a pretty big problem. Despite this, they move very smoothly, which is a big plus. It’s rather cool to see some undead twits shambling across the screen towards you. Some of the lighting and levels look like they were engineered to cause epilepsy and it hurts just to play them.
To be honest it could have been much better, but it comes down to a case of quantity over quality. Anyway Lara is a much stronger character so get one of the Tomb Raider games, they're all superb especially the 1st one.
Crusaders of Might and Magic est un jeu d’action où rien de prend : les décors ne favorisent pas l’immersion dans le monde, les sons non plus, la répétition et la superficialité des combats conduisent à la monotonie… bref, ce titre ne va pas marquer la série des Might and Magic, et encore moins l’histoire du jeu video, évidemment !
WindowsAbsolute Games (AG.ru)
Если вам НУ СОВСЕМ не во что играть, а хочется до невозможности, да и еще к тому же вы большой любитель игр от третьего лица, то пойдите и... сыграйте еще раз в старый добрый MDK. По крайней мере, ваши эстетические чувства не пострадают. А мы все будем молиться, чтобы никакого продолжения к Crusaders не последовало.
WindowsComputer Gaming World (CGW)
The game is utterly devoid — and I mean devoid — of puzzles, conversation, and any real decision making. And though they make a show of incorporating RPG elements such as stats and levels, which theoretically would deepen the gameplay, you’ll be hard-pressed to notice what difference any of it makes. You can play this entire game without checking your stats once.
Ironically, CRUSADERS OF
MIGHT AND MAGIC is really the polar opposite of a New World Computing game. The RPGs and strategy games are triumphs of addictive gameplay over cool technology. This game is all technology and
Before they wreck the franchise further, 3DO should just give this engine back to Now World Computing and let those guys come up with
a real game.
It's not as bad as being rolled in tacks, but it's close.
Crusaders of Might and Magic probably sounded like a good idea at one time. Why not use the incredibly rich background of the ultra-successful Might and Magic franchise to create a 3rd-person RPG/Action game? Just imagine a Lara Croft type-heroine leveling up while fighting her way through the perils of Erathia. Sound good? Sounds damn good. Unfortunately, Crusaders of Might and Magic is not that game. Unbelievably, 3DO has squandered the good name of its most popular franchise on a game that is utterly devoid of excitement, charm, or wit. Though it tries to be an action game and an RPG, it fails at both. Even worse, it avails itself not at all of the Might and Magic mythos—if 3DO had left out the Might and Magic in the title, you’d never make the connection between the series and this game.
You would think combining an RPG with action-packed gameplay would be good thing. Think about it - developing a character while slaying enemies with your various weapons and utilizing an arsenal of spells - it sounds promising. However, after playing Crusaders of Might and Magic, that concept has been bludgeoned in a pit of weak-ass gameplay and predictable storyline, spat on by awkward controls, and mocked by pathetic voiceovers. And that's just for starters.
I'm absolutely pissed right now. Scratch that, I'm livid. Midway through my review, I received a wonderful message from my game. It was pretty much the same result as an old DOS4GW stack dump midway through some of the older DOS-games in the mid '90's- a screenfull of text and numbers meets your confused gaze immediately after watching you game cut to black. Guess what folks, Crusaders of Might and Magic isn't done. If it was, I wouldn't be getting game crashes. Crashes happen in betas or near-final builds, but NOT finals. And guys, I was reviewing a final.
WindowsAdrenaline Vault, The (AVault)
Some companies have a real knack for maximizing the potential of their licenses. "Star Wars" is one of the best examples of doing this. The original movie has spawned at least two very profitable companies, several sequels, tons of action figures, a series of novels and, of course, a plethora of video and computer games. But too much of a good thing is exactly that-- too much--and walking the line between magnifying potential and saturating it is a fine art. An example of the latter is 3DO's Crusaders of Might and Magic, an action title spawned from a long line of successful role-playing and strategy games that exhibits good qualities, but ultimately fails due to lack of depth and poor execution.
When we were in grade school, our teachers always reprimanded us for lazy work, telling us that "you could have done better." Unfortunately, the same is true of Crusaders of Might and Magic. The developers at 3DO really could have done better. On paper, the game sounds great. The feature list is comprehensive, the story isn't half bad and the world is loaded with areas to explore. If the implementation had been better, the game would have had a better chance of being a hit.