DescriptionDanny is troubled with insomnia. Desperate for sleep and unable to get it, he finds himself a test subject in the mad Dr. Reubens' crowning achievement, C.R.U.S.H. (or Cognitive Regression Utilizing pSychiatric Heuristics, if you prefer). C.R.U.S.H. puts the subject under hypnosis and allows them to explore their psyche and confront their own deep, dark secrets.
Crush is a platforming game with puzzle elements. Initially, it looks like a third person platformer, but you'll soon discover the game's hook - as Danny, you can "crush" the landscape based on the camera direction, giving you a new perspective on a previously impassable situation. Huge gaps become mere footsteps wide, or may even disappear. Tall buildings can be squashed flat, allowing you to walk over previously impossible terrain. By rotating the camera with the D-Pad, you can choose to crush the level sideways, similar to a 2D platformer like Super Mario Bros., or top-down, somewhat like Bomberman.
However, there are, of course, restrictions. Not all blocks can be crossed when crushed. In addition to this, some blocks that you can stand on in 3D simply don't exist in 2D. And then there's creatures lurking based on Danny's fears: giant cockroaches roam around some levels, and need to be squashed before Danny can get past them. Some blocks contain nightmarish limbs that swipe at Danny when he gets too close. And some blocks (representing Danny's childhood fear of building blocks) even come to life and patrol the 3D levels.
- "Crush 3D" -- Nintendo 3DS title
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The Press Says
|Modojo||PSP||Jun 04, 2007||100|
|The A.V. Club||PSP||Jun 18, 2007||A-||91|
|GamerDad||PSP||Jul 13, 2007||90|
|IGN UK||PSP||May 25, 2007||8 out of 10||80|
|PAL Gaming Network (PALGN)||PSP||Jul 21, 2007||8 out of 10||80|
|Game Revolution||PSP||Jun 05, 2007||B||75|
|Jeuxvideo.com||PSP||May 30, 2007||15 out of 20||75|
|AceGamez||PSP||2007||7 out of 10||70|
|Game Critics||PSP||Aug 15, 2007||7 out of 10||70|
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Nintendo 3DS Credits