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Description

Bentley Bear is trapped in the Crystal Castles! To get out, he will need to collect all of the gems located throughout the castle. The game is played with an isometric view of the multi platformed castle. When Bentley collects all of the gems on the current castle, he will move on to the next, more difficult castle. Wandering throughout the castles are a wide variety of dangerous creatures, which Bentley should avoid. From time to time, a magic hat will appear. If Bentley collects the hat, he will temporarily be invincible to the castles inhabitants.

Screenshots

Crystal Castles Commodore 64 One of the numerous, gem filled castles
Crystal Castles Amstrad CPC The castles become increasingly more complex
Crystal Castles Apple II Gameplay on the first level
Crystal Castles ZX Spectrum Watch out for those trees!

Promo Images

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Alternate Titles

  • "Crystal Castles: Diamond Plateaus in Space" -- BBC Micro + Commodore 64 tag-lined title
  • "Crystal Castles: Bentley Bear's A-maze-ing Adventures" -- Atari 2600 tag-lined title

Part of the Following Group

User Reviews

One-line summary not available Commodore 64 *Katakis* (38218)

Critic Reviews

ACE (Advanced Computer Entertainment) ZX Spectrum Nov, 1989 5 Stars5 Stars5 Stars5 Stars5 Stars 100
Computer and Video Games (CVG) Atari ST Aug, 1987 10 out of 10 100
The Games Machine (UK) Atari ST Sep, 1988 81 out of 100 81
Computer and Video Games (CVG) Commodore 64 Nov, 1989 78 out of 100 78
64'er Commodore 64 Jun, 1985 10 out of 15 67
Tilt ZX Spectrum Apr, 1987 13 out of 20 65
ST Action Atari ST Aug, 1988 54 out of 100 54
64'er Commodore 64 Feb, 1987 6 out of 15 40
Computer Gamer ZX Spectrum Jan, 1987 35 out of 100 35
Computer Gamer Commodore 64 Jan, 1987 30 out of 100 30

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Trivia

1001 Video Games

The Arcade version of Crystal Castles appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Spectrum release

In a rather strange marketing move, US Gold made the Spectrum version 'Limited Edition', not pressing any more copies after the initial run. Stranger still, they later reissued the game on budget, and on a magazine cover-tape later still. The conversion was some time after the other formats, and not perceived as being of a high quality, so perhaps they wanted to limit the damage to their reputation.
Contributed to by Trypticon (10740), Michael Cassidy (17786), Martin Smith (62888), ZZip (795), Jack Lightbeard (2647) and Servo (55747)