DescriptionCrystal Mines II is an update of the gameplay in its predecessor; in a nutshell, overhead puzzle-solving best described as Chip's Challenge meets Boulder Dash, with a touch of real-time elements thrown in.
In Crystal Mines II, you operate a robot going through the abandoned crystal mines, picking up crystals and avoiding the underground demons that inhabit the mine. Mine levels are completed when a crystal quota is reached, however the quota is usually not the entire level so bonus points can be obtained by finding additional crystals. Like Boulder Dash, gravity is a factor and affects any boulders, crystals, etc. so they can be used as weapons against demons. There are also deceptive elements, such as "Dormant" demons that look like boulders, that add to the challenge. Finally, the robot has weapons that can be used to eliminate certain obstacles.
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|neXGam||2005||8.7 out of 10||87|
|ST Format||Nov, 1992||83 out of 100||83|
|Computer and Video Games (CVG)||May, 1992||83 out of 100||83|
|The Atari Times||Mar 22, 2003||75 out of 100||75|
|IGN||Jul 06, 1999||7 out of 10||70|
|Defunct Games||Jul 25, 2004||69 out of 100||69|
|Video Games||Feb, 1992||68 out of 100||68|
|Electronic Gaming Monthly (EGM)||Jan, 1992||26 out of 40||65|
|Play Time||May, 1992||37 out of 100||37|
|Game Zero||Feb, 1996||Unscored||Unscored|
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