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A mouse-driven game in which the player controls a small, circular spaceship which must travel around the screen collecting crystals. This task is made more difficult by the aliens which constantly swarm out from the portals on both sides of the screen. These can be shot down by the ship's gun (which has unlimited ammo) or eliminated by activating one of the player's limited supply of "smart bombs", which will clear the screen of all current enemies.

The physics of the game were quite unusual for the time; the ship does not simply follow the mouse's movement like a mouse cursor. Rather, it retains its inertia, and must be carefully guided around so it does not crash into anything. Bullets, when fired, travel in the direction of the ship's movement, requiring the player to actually travel toward enemies in order to shoot them down.

This was the first color game for the Macintosh, although it was business-as-usual for the IIgs.


Crystal Quest Macintosh Game over
Crystal Quest Game Boy The game in action
Crystal Quest Amiga Instructions
Crystal Quest Amiga Instructions

Promo Images

Crystal Quest Screenshot
Crystal Quest Screenshot
Crystal Quest Screenshot
Crystal Quest Screenshot

Alternate Titles

  • "Crystal Quest Classic" -- Windows and Mac OS X title

User Reviews

There are no reviews for this game.

Critic Reviews Xbox 360 Feb 19, 2006 8 out of 10 80
Extreme Gamer Xbox 360 Feb 16, 2006 7 out of 10 70 (GAF) Xbox 360 Jan 12, 2008 7 out of 10 70
AceGamez Xbox 360 2006 7 out of 10 70
IGN Xbox 360 Feb 13, 2006 6.3 out of 10 63 (UK) Xbox 360 Feb 17, 2006 6 out of 10 60
XBox Evolved Xbox 360 Apr 05, 2006 5.5 out of 10 55
Play Time Game Boy Dec, 1991 48 out of 100 48
Defunct Games Game Boy Nov 06, 2013 C- 42
Play Time Macintosh Dec, 1992 39 out of 100 39


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The Amiga version of Crystal Quest is very unique in that it runs in the "lowres interlaced" (320x512) mode. As is written in the documentation, this "can result in annoying flicker".

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Contributed to by Adam Luoranen (93), Kabushi (194291) and Wizo (29559)