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Mogroth, the deity of chaos, was enraged by the gods' decision to banish him from the pantheon. Plotting revenge, he began poisoning the minds of the nations of the world. Black elves and orcs became his minions. The gods flooded the land in response, secluding the island kingdom of Arborea as the last stronghold against Mogroth's forces. Jarel, the last Prince of the elf-like race of Sham-nirs, must find allies who would help him on his quest to obtain four elemental crystals, restore the power of the temples, and defeat Mogroth.

Crystals of Arborea is an RPG which is a precursor to the Ishar games. The party of six characters roam the world (on a 2D map or by exploring 3D individual locations), defeating Mogroth's minions, gathering experience points and becoming stronger. Unlike the subsequent Ishar games, combat in this game is turn-based, and takes place on separate screens. The players must manually navigate party members on the battle field. Archers and spellcasters can use ranged attacks, while melee fighters must stand close to the enemy in order to strike.


Crystals of Arborea Amiga Main menu
Crystals of Arborea DOS Death comes beautifully. (VGA)
Crystals of Arborea Atari ST On the beach
Crystals of Arborea DOS This mage isn't happy about you stumbling into his house. (VGA)

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Critic Reviews

CU Amiga Amiga May, 1991 91 out of 100 91
The One for ST Games Atari ST May, 1991 86 out of 100 86
The One for Amiga Games Amiga May, 1991 86 out of 100 86
ST Format Atari ST May, 1991 78 out of 100 78
Play Time Atari ST Jul, 1991 70 out of 100 70
ST-Computer Atari ST Nov, 1991 6 out of 10 60
Amiga Joker Amiga May, 1991 58 out of 100 58
Joker Verlag präsentiert: Sonderheft DOS 1992 58 out of 100 58
Power Play Amiga Sep, 1991 52 out of 100 52
PC Zone DOS May, 1993 47 out of 100 47


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There are two releases, the normal game and the construction team game who you can choose the numbers of fighters, wizards and choose the points of ability, power...

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