DescriptionCultures is a real-time strategy game with a slight difference: the player does not have to bash all his opponents into submission.
The story is told from the perspective of a young Viking boy, Bjarni, now in adulthood. He and his family form part of a village community on the coast of Greenland whom have come upon hard times with harsh weather conditions ruining their harvest. One day, a comet comes crashing to Earth, splitting into six pieces as it enters the atmosphere. Convinced that this is a sign from their Gods, the villagers make the necessary preparations to embark on a mission to recover the six pieces in the hope that this will bring them prosperity. The story unfolds across thirteen scenarios, and during the adventure, they come into contact with several other cultures such as Eskimos, Indians, and Mayans. Besides the campaign, there are four tutorials, a number of standalone single player scenarios (including some designed for beginners).
Multiplayer is supported for up to six players across the Internet or a local area network. All players assume the role of the Vikings.
- "文化" -- Chinese Title (Simplified)
- "Wenhua" -- Chinese Title
- "Cultures: La Découverte Du Vinland" -- French Title
- "Cultures: Discovery of Vinland" -- Australian title
- "Cultures: Die Entdeckung Vinlands" -- German full title
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The Press Says
|PC Gamer Brasil||Dec, 2001||87 out of 100||87|
|PC Games (Germany)||Mar 07, 2001||86 out of 100||86|
|Power Unlimited||Mar, 2001||8.5 out of 10||85|
|Svenska PC Gamer||Nov, 2000||84 out of 100||84|
|Deaf Gamers||2001||8.3 out of 10||83|
|Absolute Games (AG.ru)||Oct 06, 2000||80 out of 100||80|
|PC Gameplay (Benelux)||Dec, 2000||79 out of 100||79|
|Game Informer Magazine||Sep, 2001||7.5 out of 10||75|
|Computer Gaming World (CGW)||Nov, 2001||50|
|Gamekult||Nov 22, 2000||5 out of 10||50|
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