DescriptionAfter American Football players started cheating by using bionic parts, the game was forced to change its rules. By 2022, the game was played not by humans, but two teams of seven robots. To spice things up, the usual pig skin ball was replaced with a 350 pound bomb.
Cyberball brings this fast and furious action to life. Gameplay is essentially the same as the real sport, although the 'downs' are replaced by the bomb's heat gradually increasing towards 'critical'. After this it will explode and possession will be swapped. This is prevented when you cross the 50-yard line, lose possession or score a touchdown, in which cases it resets to 'cool'. Field goals and punts are not featured - the only kick is the initial kick-off you receive.
Control passes from the quarterback (thrower) to the intended catcher as soon as a pass is released. The two-player game is co-operative - on offense one player passes and the other receives.
- "Tournament Cyberball 2072" -- Lynx In-game title
- "Tournament Cyberball" -- Lynx title
- "Cyberball: Football in the 21st Century" -- Japanese tag-lined title
- "Cyberball 2072" -- Alternate Lynx in-game title
- "サイバーボール" -- Japanese spelling
Part of the Following Groups
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|ST Format||Atari ST||Jul, 1990||80 out of 100||80|
|The Games Machine (UK)||Atari ST||Jul, 1990||80 out of 100||80|
|Zzap!||Commodore 64||Feb, 1991||78 out of 100||78|
|Zzap!||Amiga||Jun, 1990||72 out of 100||72|
|Electronic Gaming Monthly (EGM)||Genesis||Jun, 1990||27 out of 40||68|
|Sinclair User||ZX Spectrum||Jul, 1990||60 out of 100||60|
|GamePro (US)||NES||Jan, 1992||3 out of 5||60|
|Sinclair User||ZX Spectrum||Aug, 1992||55 out of 100||55|
|Power Play||Amiga||Jun, 1990||48 out of 100||48|
|Power Play||Commodore 64||1990||41 out of 100||41|
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