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DescriptionThis freeware remake of Cybernoid II: The Revenge upgrades the original with new graphics and sounds, while maintaining the same gameplay from 1988. In what is essentially a shooter, the player controls a small spaceship navigating the many rooms of a pirate battle station to retrieve some stolen cargo. Each screen has several enemies and obstacles that must be negotiated before moving to the next scene. The ship carries a varied arsenal of rockets, time bombs, temporary shields, bouncing mines, heat-seeking missiles, and other weapons like smart bombs that destroy most enemies on the room, and the tracer that drops from the ship and follows the edge of the screen killing all the foes in its way. The need to select the appropriate power for each situation adds a tactical element to the otherwise fast-paced action.
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Related Web Sites
- Cybernoid II at RetroSpec -- Official download site for the remake
Macs Black (77847) added Cybernoid II (Windows) on Feb 13, 2010
Original game by:
Terabit's Pak routines to store most of the files in one tidy location and to stop nosey peeps from nicking the graphics without going to a bit of trouble. Get the routines by visiting, Lee Page, website - http://www.terabit.btinternet.com - if you're interested.Testing was carried out by:
those staunch fellows of Retrospec, thanks in particular go to, Russel Hoy (for finding a few bugs and suggesting the expansion), John Blythe (for getting me to put in joypad control and finding a few other bugs), Dan Condon (for complaining about the difficulty and making me see sense about letting the player start on any previously reached level), Neil Walker (for making me put in the previous/next weapon buttons in the keyboard controls because he can't remember 7 numbers. ;)Thanks:
Raffaele Cecco, Hugh Binns, for writing the original game., Russel Hoy (for letting me steal the project from him and then staying on to help with it. :), John Blythe (for the cracking graphics and the nice new rendered title screen), Will Morton (for the great remix and the lovely atmospheric in-game piece), Mark Sibly (for writing Blitz BASIC in the first place)