User Reviews

An extremely difficult game that has excellent graphics and sound Amiga *Katakis* (38170)

Our Users Say

Platform Votes Score
Amiga 5 3.0
Amstrad CPC Awaiting 5 votes...
Atari ST Awaiting 5 votes...
Commodore 64 Awaiting 5 votes...
iPad Awaiting 5 votes...
iPhone Awaiting 5 votes...
NES 9 2.6
Wii Awaiting 5 votes...
ZX Spectrum 6 3.7
Combined User Score 20 3.0


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
96
ZX SpectrumCrash! (Apr, 1988)
Fantastic! Who needs 16-bit machines when Hewson and Raffaele Cecco can produce games like this on the 8-bit Spectrum. Cybernoid is perfect in every way that a computer game should be: it has excellent sound, excellent graphics and excellent colour. In fact I cannot find anything wrong with it at all! The animation is the best I’ve seen for a long, long time, and the way you can add equipment to your ship to make it stronger is great, too. The backgrounds are all well drawn, as are the sprites. Understandably there is some colour clash but this is bearable and even adds to the effectiveness of the explosions. There’s a good 128K tune constantly playing in the background and the special FX make it sound even better. As I’ve said before, it’s the little extra touches that make a game enjoyable to play, and Cybernoid has plenty of these: volcanoes, animated cannons, and scrolling borders all make the game pleasing to the eye. Well done Hewson: the ultimate Spectrum arcade game!
93
Commodore 64Zzap! (May, 1988)
An admirably polished and challenging shoot 'em up which maintains the high Hewson standards.
90
Commodore 64ASM (Aktueller Software Markt) (May, 1988)
Den Fans der beiden Rechner sei gesagt, daß CYBERNOID in jedem Falle einen Heidenspaß macht, denn das Game ist sehr schwer, läßt sich aber mit viel, viel Übung, Geschick und der richtigen Anwendung der Waffen gut lösen. Alles, was zu einem guten Shoot-em-Up dazugehört, ist also vorhanden, so daß die Motivation nicht so schnell sinken dürfte. Meiner Meinung nach wird die Qualität von CYBERNOID momentan nur noch von 10 erreicht wobei ich CYBERNOID aber wesentlich spielbarer finde. Ich freue mich jedenfalls schon die tierisch (lechz!) auf die 16-Bit-Versionen, die wir mit Sicherheit noch mal unter die Lupe nehmen werden. Bis dahin kann ich nur viel Spaß mit einem genialen Spiel eines genialen Programmierers wünschen!
90
Amstrad CPCComputer and Video Games (CVG) (Apr, 1988)
Once you start playing, you're hooked. And there's eight levels or so to keep you playing. Cybernoid is one of the best Spectrum releases for ages and probably the best Amstrad game around at the moment.
90
ZX SpectrumComputer and Video Games (CVG) (Apr, 1988)
Once you start playing, you're hooked. And there's eight levels or so to keep you playing. Cybernoid is one of the best Spectrum releases for ages and probably the best Amstrad game around at the moment.
90
Atari STAtari ST User (Dec, 1988)
A great game that initially seems to be nearly impossible, but one that becomes easier with practice. It features brilliant graphics and addictive gameplay. I wasn't too keen on the music, but thankfully you can turn it off‘. Overall a worthwhile addition to your arcade collection and one to watch out for at Christmas.
90
Commodore 64GamesCollection (Nov 13, 2007)
Se ve la sentite di provare un nuovo modo di intendere lo spara e fuggi, se riuscite a recuperare (abbastanza facilmente) la cassetta od il disco (oppure la mitica Cecco’s collection: Cybernoid, Cybernoid 2, Exolon, Stormlord…) gettatevi a capofitto in questo turbine claustrofobico e malato. Perderete sicuramente in nervi, ma il vostro animo ve ne sarà eternamente grato.
89
AmigaThe Games Machine (UK) (Nov, 1988)
Although Amiga fetishists might find the flick-screen technique disappointing, that's an integral part of the game design and most people will simply be astonished by the quality of the graphics - all accompanied by some brilliant sound effects. There's even a superb intro tune to kick it off. All in all 155 screens of frantic arcade action to have you playing through many a night.
87
ZX SpectrumASM (Aktueller Software Markt) (May, 1988)
Den Fans der beiden Rechner sei gesagt, daß CYBERNOID in jedem Falle einen Heidenspaß macht, denn das Game ist sehr schwer, läßt sich aber mit viel, viel Übung, Geschick und der richtigen Anwendung der Waffen gut lösen. Alles, was zu einem guten Shoot-em-Up dazugehört, ist also vorhanden, so daß die Motivation nicht so schnell sinken dürfte. Meiner Meinung nach wird die Qualität von CYBERNOID momentan nur noch von 10 erreicht wobei ich CYBERNOID aber wesentlich spielbarer finde. Ich freue mich jedenfalls schon die tierisch (lechz!) auf die 16-Bit-Versionen, die wir mit Sicherheit noch mal unter die Lupe nehmen werden. Bis dahin kann ich nur viel Spaß mit einem genialen Spiel eines genialen Programmierers wünschen!
85
Commodore 64The Games Machine (UK) (May, 1988)
Quite a novelty for the Commodore is the Define Keys options, and surprisingly Cybernoid plays better on keys than joystick. Sound has been well executed, with either a theme tune or sound FX running throughout the game. Cybernoid retains its addictive challenge and represents one of the best Commodore buys this month.
84
ZX SpectrumThe Games Machine (UK) (Apr, 1988)
Though little thought is needed to play Cybernoid, as the problems are more a question of good timing than lateral thinking, it maintains interest because there is always the desire to see just one more screen or get past a particular section without losing a life. Classic shoot-'em-ups are always fun to play and this is no exception.
80
Commodore 64Eurogamer.net (UK) (Oct 26, 2007)
As you might expect from a 1988 videogame, that's somewhat easier said than done, with hazards aplenty robbing you of valuable lives and stripping you of all your power-ups if you so much as brush past one of their projectiles. On reflection, it's a lovely game, but one which would have been improved enormously if only Mr Cecco had have employed an energy bar rather than one-hit-death. Hindsight eh? Wonderful thing...
80
Amstrad CPCThe Games Machine (UK) (Apr, 1988)
Sound is a continuous music score which can become a bit grating after a while but can be switched off to leave just the spot FX running. Certainly one of the better shoot-'em-ups to appear for the Amstrad, and well worth looking at.
80
WiiEurogamer.net (UK) (Jun 30, 2008)
Cybernoid is a fantastic game, and one that sits proudly alongside Uridium as an example of how innovative the 8-bit era really was. It is, however, one of those vintage games that makes you sweat blood to make any sort of progress. Wimps take note.
78
AmigaPower Play (Nov, 1988)
Gegenüber den 8-Bit-Versionen wurde der Schwierigkeitsgrad von Cybernoid etwas entschärft. Für sehr gute Spieler wird das Programm deshalb etwas zu leicht sein. Grafisch zeigt Cybernoid bunte und schnelle Sprites.
77
If your a fan of this type of game then your probably love it to bits, but if your looking for something new and innovative, then perhaps you should look elsewhere.
77
The graphics are good and the music is jaunty. Gameplay is fine and generally the game lives up to all expectations. Highly playable and very frustrating.
76
Atari STThe Games Machine (UK) (Dec, 1988)
The Atari ST conversion of Raffaelle Cecco's hit shoot-'em-up recreates all the gameplay elements that made the original Cybernoid such a great game. Visually it is identical to the Amiga conversion. One disappointment is that the game tends to be sluggish, particularly when there are a lot of moving elements on screen. Nevertheless, Cybernoid is one of the best shoot-'em-ups available.
76
Atari STPower Play (Nov, 1988)
Gegenüber den 8-Bit-Versionen wurde der Schwierigkeitsgrad von Cybernoid etwas entschärft. Für sehr gute Spieler wird das Programm deshalb etwas zu leicht sein. Grafisch zeigt Cybernoid bunte und schnelle Sprites. Der ST kommt bei zu vielen Objekten aus der Puste und wird etwas langsamer.
76
Amstrad CPCHappy Computer (Jun, 1988)
Technisch starke Ballerei für einen Spieler. Der Schwierigkeitsgrad steigert sich im Lauf des Spiels.
70
Amstrad CPCPower Play (May, 1988)
Action-Spiele gibt‘s wie Sand am Meer und doch schafft es das Softwarehaus Hewson. diesem abgelutschten Genre immer neue Aspekte abzugewinnen. Cybernoid spielt sich erfrischend anders, da es kein pures Schießspiel ist, sondern auch Geschicklichkeit, Gedächtnis (welche Extrawaffe nutzt in welchem Raum am meisten) und Strategie verlangt. Man fühlt sich immer herausgefordert und schafft bei jedem Anlauf ein, zwei Bildschirme mehr, um dann gleich noch mal einen Versuch zu wagen. Die Titelmusik ist für den CPC hervorragend, die Grafik gut gezeichnet, sehr bunt und flott animiert Abwechslung wird hier groß geschrieben. Mittelfristig bietet Cybernoid eine sehr hohe Spielmotivation, die aber langfristig etwas abflauen wird, wenn man sich erst ein. mal ganz durchgespielt hat.
65
AmigaThe One (Nov, 1988)
There's more than enough game here, but it would have benefited from a higher difficulty level and either a save game option or a password entry system; repeatedly playing through the earlier screens does prove tiresome after a while.
60
WiiNintendo Life (Jun 26, 2008)
With its flip screen approach and fluid gameplay, Cybernoid offers an entertaining and reasonably unique experience, despite moments of frustration. However, if you are after a pure shoot-em-up or an easy ride, then you might want to look elsewhere.
60
WiiIGN (Nov 11, 2009)
Cybernoid: The Fighting Machine needs to be ignored by 95% of Wii owners, and only seriously considered by a fraction of the remaining few -- it's so tough that most people will just get frustrated and want their money back. Those who seek out true challenges, though, and actually enjoy a brutal difficulty level -- not for the sake of showboating, but really, seriously enjoy it -- should be the only ones considering Cybernoid.
59
Atari STThe One (Nov, 1988)
There's more than enough game here, but it would have benefited from a higher difficulty level and either a save game option or a password entry system; repeatedly playing through the earlier screens does prove tiresome after a while.