Daley Thompson's Olympic Challenge

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ZX Spectrum
Commodore 64
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The third licensed game based around the legendary British decathlete did something slightly wider in scope than the basic Games style of play. Before you play the main events you have to train in the gym. Weight-lifting, squats and sit-ups are included, which involve waggling the joystick as fast as you can to fill a displayed bottle of Lucozade (clever bit of product-placement there). The better you do at this, the better you'll fare in the events, which are predominantly waggling-based as well. They include the standard decathlon events of running, jumping and throwing as well as you can. There are four types of shoes available, and choosing the wrong one for the event will seriously hamper your performance.


Daley Thompson's Olympic Challenge Commodore 64 Title screen.
Daley Thompson's Olympic Challenge Commodore 64 Choose your shoes.
Daley Thompson's Olympic Challenge Amstrad CPC Doing the long jump.
Daley Thompson's Olympic Challenge Amstrad CPC First event: 100 meters. You get a screen like this before each event.

Alternate Titles

  • "Daley Thompson `88" -- Working title

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Critic Reviews

Crash! ZX Spectrum Nov, 1988 91 out of 100 91
Your Sinclair ZX Spectrum Nov, 1990 84 out of 100 84
Your Sinclair ZX Spectrum Nov, 1988 7 out of 10 70
ASM (Aktueller Software Markt) Commodore 64 Oct, 1988 8.4 out of 12 70
ACE (Advanced Computer Entertainment) Amiga Dec, 1988 680 out of 1000 68
Raze Amiga Jul, 1991 66 out of 100 66
The Games Machine (UK) Amiga Dec, 1988 65 out of 100 65
The Games Machine (UK) Atari ST Jan, 1989 64 out of 100 64
Computer and Video Games (CVG) ZX Spectrum Sep, 1988 6 out of 10 60
Power Play Amiga Dec, 1988 52 out of 100 52


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Programmer Sean Pearce:
Most of the animated graphics of Daley are sourced by digitizing video of Daley himself from promotional material supplied by his management team, and then massaging that into usable graphics. It proved difficult to get usable angles for some of these graphics, e.g. the angle changed through the panning motion of some running events like the 100M running & hurdles; if you look closely you may be able to detect this slight perspective changes in some animations.

Finally, the 'training' sessions are digitised from video shot NOT of Daley but of one of my friends!

His management team wouldn't / couldn't supply suitable material, so off we popped down to the local gym, camera in hand... And yes -- we darkened his face with boot polish, and then carefully edited a mustache onto the captured material!
Information also contributed by seanp
Contributed to by Kabushi (148628), Martin Smith (63024) and Virgil (1719)