Daley Thompson's Olympic Challenge

Critic Score User Score
Commodore 64
70
3.8
ZX Spectrum
74
3.6
Atari ST
...
...
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Description

The third licensed game based around the legendary British decathlete did something slightly wider in scope than the basic Games style of play. Before you play the main events you have to train in the gym. Weight-lifting, squats and sit-ups are included, which involve waggling the joystick as fast as you can to fill a displayed bottle of Lucozade (clever bit of product-placement there). The better you do at this, the better you'll fare in the events, which are predominantly waggling-based as well. They include the standard decathlon events of running, jumping and throwing as well as you can. There are four types of shoes available, and choosing the wrong one for the event will seriously hamper your performance.

Screenshots

Daley Thompson's Olympic Challenge ZX Spectrum Loading screen
Daley Thompson's Olympic Challenge Amstrad CPC First event: 100 meters. You get a screen like this before each event.
Daley Thompson's Olympic Challenge ZX Spectrum In the gym
Daley Thompson's Olympic Challenge Amstrad CPC High scores

Alternate Titles

  • "Daley Thompson `88" -- Working title

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User Reviews

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Critic Reviews

Your Sinclair ZX Spectrum Nov, 1990 84 out of 100 84
Computer and Video Games (CVG) Commodore 64 Sep, 1988 8 out of 10 80
The Games Machine (UK) ZX Spectrum Dec, 1988 72 out of 100 72
Your Sinclair ZX Spectrum Nov, 1988 7 out of 10 70
The Games Machine (UK) Amiga Dec, 1988 65 out of 100 65
ACE (Advanced Computer Entertainment) Commodore 64 Dec, 1988 644 out of 1000 64
The Games Machine (UK) Amstrad CPC Dec, 1988 63 out of 100 63
Computer and Video Games (CVG) ZX Spectrum Sep, 1988 6 out of 10 60
Raze Atari ST Jul, 1991 60 out of 100 60
The One Amiga Apr, 1991 2 Stars2 Stars2 Stars2 Stars2 Stars 40

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Trivia

Development

Programmer Sean Pearce:
Most of the animated graphics of Daley are sourced by digitizing video of Daley himself from promotional material supplied by his management team, and then massaging that into usable graphics. It proved difficult to get usable angles for some of these graphics, e.g. the angle changed through the panning motion of some running events like the 100M running & hurdles; if you look closely you may be able to detect this slight perspective changes in some animations.

Finally, the 'training' sessions are digitised from video shot NOT of Daley but of one of my friends!

His management team wouldn't / couldn't supply suitable material, so off we popped down to the local gym, camera in hand... And yes -- we darkened his face with boot polish, and then carefully edited a mustache onto the captured material!
Information also contributed by seanp
Contributed to by Kabushi (136597) and Martin Smith (63067)