Solomon's Key for the NES was released in Japan on this day in 1986.
Loading screen (tape version)
The beginning location
Exploring the area a bit...
I got in here, hope I can get out!
This screen is displayed as the game loads
This is the game's menu screen. The panel below the space ship flips sideways to show the current hi-score and ....
... the game menu - start or define the controller. If the Define controls option is chosen the player gets to choose between keyboard or joystick before being returned here
This is the start of the game. Dan is in a hover thing with a gun. When the door opens he's off exploring the maze
When Dan gets off the edge of the top corridor he falls slowly. The player must work to get him back up again
Some targets must be destroyed to open doors etc
Dan really really does not want to get caught down here
This is a time limited puzzle. Dan mist do what he's gotta do before the timer runs out or else the mission is over
This option came up on the restart - play as Dan or as the Mekon
There's more than one control panel
If Dan can get here when there's still time to do something ...
... he may end up trapped in a room full of laser fire. Should have found a way to turn them off.
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