The Dark Eye: Memoria

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Description

The game is a point-and-click adventure, a sequel to The Dark Eye: Chains of Satinav released a year before. Memoria is set in the realm of Aventuria ‒ the game is based on The Dark Eye universe, a fantasy role-playing game very popular in Germany. The story picks up shortly after the end of the previous game: our hero, a bird-catcher Geron, is travelling with a fairy, Nuri, only in the body of a raven. As he seeks for a cure ‒ any type of magic spell or artifact ‒ to transform the fairy back, Geron happens onto a travelling merchant promising to change Nuri back into a fairy. A deal is: Geron solves the riddle based on the tales of a long forgotten princess Sadja, and the merchant provides the magic spell. So is introduced the story of a second protagonist, Sadja, at the very beginning of the game.

We are once again in Andergast, Geron's home city and the capital of the kingdom of the same name. This time the events in the "real world" revolve around Geron completing pretty mundane tasks in Andergast and nearby forest. His goal is to learn more of Sadja's story. Her story, on the other hand, is an epic quest set some 450 years ago, covering ancient tombs, forests, mountains and fortresses. As Geron uncovers more and more of her past through journals and mysterious dreams, Nuri starts losing her memory of the time she were a fairy...

The gameplay is mostly traditional for point-and-click adventures, though, as it is often in Daedalic's adventures, there are some additional mechanics. Traditional gameplay is represented by items in your inventory which you can examine or use with objects around you. You can also combine them with other items you have. This point-and-click mechanic is accompanied by several spells your characters can cast: Geron can break/repair brittle items, while Sadja (shortly after the onset) can use up to three spells provided by her magic companion (an ability she, obviously, loses when they get separated). For example, the ability to send visions of nearby objects and people to the characters, so that you can mildly incline them to do something they don't want to. Memoria also features several puzzles where the player is expected to pay close attention to their environment or chose the correct actions.

In case the player gets confused, this game features tools to simplify solving puzzles. First, which is already customary, the "point of interest" are highlighted when you press Spacebar (or the corresponding button in the inventory). Second, you can enable combination helper through the Options. This tool makes your cursor glow as soon as you hover an item over a point of interest you can use it with (though, the helper is not consistently reliable). Finally, several time-consuming puzzles you may skip altogether. There are numerous cutscenes, all of them available later as an unlockable content, so you may watch them again. The game also has achievements: some are unlocked automatically as you progress through the story, others are connected to a specific path to solve some quest or an optional action you may or may not perform (eg. turn over a roast in a tavern).

Once again, the sequel features high-quality background art in the same, semi-realistic style. Characters are implemented in a similar manner, though main characters (as the most animated) are based on 3D models with hand-painted textures.

Screenshots

The Dark Eye: Memoria Windows The underground lake
The Dark Eye: Memoria Windows In his book Satinav described all what was, what is, and what will be...
The Dark Eye: Memoria Windows Main menu (Polish edition)
The Dark Eye: Memoria Windows Asking for help in lifting the spell from Nuri

Alternate Titles

  • "Memoria" -- Steam title
  • "Das Schwarze Auge: Memoria" -- German title

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Critic Reviews

Eurogamer.de Windows Aug 30, 2013 10 out of 10 100
GamingXP Windows Oct 04, 2013 88 out of 100 88
GameStar (Germany) Windows Aug 28, 2013 85 out of 100 85
Destructoid Windows Sep 09, 2013 8.5 out of 10 85
PC Games (Germany) Windows Aug 30, 2013 84 out of 100 84
Canadian Online Gamers Network Windows Sep 20, 2013 81 out of 100 81
Mac Gamer HQ Macintosh Sep 23, 2013 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Miasto Gier Windows Sep 01, 2013 8 out of 10 80
Gameblog.fr Windows Aug 29, 2013 3.5 Stars3.5 Stars3.5 Stars3.5 Stars3.5 Stars 70
StopGame Windows Sep 19, 2013 3 Stars3 Stars3 Stars3 Stars 67

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Contributed to by Igor Pokrovsky (189)