Description
Dark Seed is an adventure game which capitalizes on the drawings of famous horror designer
H. R. Giger as a source of background artwork and inspiration.
You play Mike Dawson, an ad company manager who, in pursuit of his goal in life to become a writer, purchases a solitary mansion in a small town called Woodland Hills. Although the low cost and hush-hush transactions when purchasing the house do raise your suspicion, the solitary environment and sheer beauty of the house crush common sense and you decide to buy the house. That's when trouble begin. Upon reaching the house, you suddenly feel tired. You find a bed and fall asleep...
... and wake up from a terrible dream, only to find out that your life has just become a worse nightmare: an unknown source has implanted a seed of darkness in your mind, and you only have three days to find a way to stop it.
Alternate Titles
- "黑暗之蠱" -- Chinese title (traditional)
- "זרע האופל (Seed of Darkness)" -- Israeli title
- "Dark Seed 1" -- Common title
- "Darkseed" -- Alternate spelling
Part of the Following Group
User Reviews
The Press Says
| Amiga Computing |
Amiga |
Mar, 1993 |
95 out of 100 |
95 |
| Amiga User International |
Amiga CD32 |
Jan, 1995 |
82 out of 100 |
82 |
| The One |
Amiga CD32 |
Sep, 1994 |
79 out of 100 |
79 |
| Amiga Computing |
Amiga CD32 |
Jan, 1995 |
70 out of 100 |
70 |
| Amiga Games |
Amiga |
Mar, 1993 |
68 out of 100 |
68 |
| Power Play |
DOS |
Jun, 1992 |
66 out of 100 |
66 |
| Amiga Power |
Amiga CD32 |
Sep, 1994 |
63 out of 100 |
63 |
| Adventure Classic Gaming |
DOS |
Oct 28, 1997 |
3 out of 5 |
60 |
| PC Review UK |
DOS |
Jun, 1994 |
6 out of 10 |
60 |
| Defunct Games |
SEGA Saturn |
Sep 22, 2007 |
58 out of 100 |
58 |
Forums
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Trivia
There was this strange advice in the manual
(translated from the German version):
"Think logically. We tried to give all puzzles in the game a logic meaning. Only sometimes the logic may seem hard to comprehend.
If you are stuck anywhere, try to use everything that you already carry. That may be successful."
That doesn't sound too confident in the own game design, doesn't it ?