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I believe that Dark Summit has a lot of potential, but has been overlooked by many people. I am also sure that Dark Summit is a great rental game for snowboarding lovers. Dark Summit has been very good to me and has me hooked onto my Gamecube. I am sure it will do the same to you!
Radical has delivered a great snowboarding game with a unique twist that is more than enough to set this game apart from all the other snowboarding games currently available. The minimal learning curve and easiness of the controls and trick system make this a perfect game for the younger kids and those who don’t have the time or patience to learn all the intricate moves of the more advanced simulations.
OK, THQ may have let some aspects of this game slip, but one thing, the important thing they got right, was that this game is just plain fun. The whole purpose of playing video games is to have fun. THQ remembered this and made sure to not take themselves too seriously. The end product may not be as flashy or brilliant as other titles, but it is fun. In the end, that's what matters.
If you like snowboarding, and want something a little different, this is the game. Thanks to a mission-based, narrative design, fine control, and slopes that have a darker atmosphere, Dark Summit really manages to set itself apart. It's fun, and definitely one of the better snowboarding games out there.
Dark Summit est un jeu particulièrement séduisant et à découvrir par les fans de snowboard qui cherchent une expérience nouvelle. Si l'on est assez loin de la simulation pure et dure, l'essentiel du titre réside dans un intense plaisir de jeu et un gameplay varié.
En somme voici un titre tout à fait particulier qui débarque sur Xbox et qui ne causera sans doute aucun tort à son congénère Amped puisque radicalement différent. Dark Summit nous invite en effet à des descentes interminables à des allures folles et au cours desquelles il faudra multiplier des figures démentes et surtout accomplir de nombreux challenges. Difficile de décrire les sensations procurées par ce titre, le mieux c'est encore de l'essayer en tentant l'expérience.
To wrap up this lengthy review, I’ll make this bold statement: Dark Summit is the best non-wrestling THQ title I’ve ever played. It’s not the most realistic or technically impressive snowboarding game out there, but it does bring a ton of unique ideas to the table and, more importantly, executes most of those ideas quite well. GameCube owners who don’t care for SSX Tricky or can’t deal with its shoddy port to Nintendo’s system should seriously consider giving Dark Summit a try. Its main mode is just perfect for a five-day rental, and it would seem to be a very worthy purchase to those who can appreciate the game’s bizarre style and unusual game design.
Radical has delivered a fun snowboarding game with a unique twist that is more than enough to set this game apart from the other snowboarding games currently available for the GameCube. The minimal learning curve and easiness of the controls and trick system make this a perfect game for the younger kids and those who don’t have the time or patience to learn all the intricate moves of the more advanced simulations.
Dark Summit is a tough and intriguing game. It looks good and plays very well. Without the plot elements, this would still be a solid boarding game, but the addition of the mystery at the top of the mountain, gives the game an added boost that will push players along.
Dark Summit plays to the sports crowd as well as the action crowd and that is a rare treat indeed. Mixing genres is often a tricky and challenging quest, but if done right, as is the case in this title, it makes for a worthwhile experience and a concept many gamers would appreciate. There is a lot to like about this title even though there are little things that bring it down, but it still a title gamers should definitely check out.
Overall, Dark Summit is a good game that has a few problems--which range from minor control issues to placement of challenge points--but none of them are substantial enough to ruin the overall experience. The objective-based system works well within this particular environment, and the storyline--though incredibly mediocre--is successful in what it sets out to do. There's nothing that really makes Dark Summit particularly impressive, but it's a good game that's certainly worthy of a rental--if not a purchase.
Dark Summit erleidet ein schweres Schicksal. Gleich zum Start ist die Konkurrenz mit Amped geradezu übermächtig. Die interessante Grundidee wurde zweifellos in einer adäquaten Grafik verpackt, die nett anzusehen, im Vergleich zu den anderen beiden Snowboard-Games aber deutlich langsamer ist. Auch an der Steuerung gibt es generell wenig auszusetzen - nur die ungewöhnliche Flugphysik ist gewöhnungsbedürftig. Wer ein „etwas anderes“ Snowboard-Spiel sucht, wird mit Dark Summit auf jeden Fall fündig - wer allerdings Wettbewerbsstress braucht, sollte lieber einen Blick auf das Produkt von Microsoft werfen.
Die ungewöhnliche Grundidee ist interessant, die Gebiete groß und die Grafik sicherlich nicht schlecht. Und trotzdem bleibt Dark Summit der ganz große Wurf verwehrt: Zu zwiespältig präsentiert sich das eigenartige Physik-System und zu eintönig der Spielverlauf auf lange Sicht. Nach der zigsten Abfahrt hat man einfach wenig Motivation, um auf der ersten Strecke nach dem allerletzten Funktower zu suchen. Schade eigentlich, denn abgesehen vom Sound stimmt eigentlich alles. Wer aber genug von den ewigen Rennen um Platzierungen hat, die man zur Genüge in anderen Snowboard-Spielen erleben kann, findet mit Dark Summit ein schnörkelloses und interessantes Snowboard-Vergnügen, das leider von kleinen Fehlern um den verdienten Erfolg gebracht wird.
Dark Summit is an unusual game that doesn't happily sit in either genre but overall it is enjoyable. The snowboarding elements of the game have been well done and the manner in which you have to progress through the game, whilst occasionally repetitive, is enjoyable.
The sound effects in Dark Summit are quite nice as well. Even the voice acting is generally of a high quality. My only significant gripe about the voices is that of Naya herself, but thankfully, she is usually quiet. The narration is solid, and the commentary of passing characters is humorous and sufficiently varied. The music is extremely moody, and quite appropriate. I definitely prefer the tunes in Dark Summit to those of SSX Tricky. All in all, Dark Summit is a pleasant enough package in the stimulus department.
Obviously, the game is packed with many tricks to perform a long the way. And thanks to a simple set-up and decent controls (needs a little work), this facet of the title is a joy. Dark Summit is complete with your regular tricks that involves pressing in any direction on the D-pad and hitting the B-button, as well as your super tricks that come in the form of different button combinations while in mid-air.
The GameCube version of Dark Summit is a good snowboarding game that has a small list of minor problems. The objective-based system works well within this particular environment, the storyline is successful in what it sets out to do, and the trick system is easy to get into. You might have to take some time to get adjusted to the sometimes touchy collision detection and the occasional frame rate drop, but these problems aren't drastic enough to completely mar an otherwise solid gaming experience.
Not exactly disappointing, but falling far short of what I'd call a really fun title, Dark Summit is a unique, innovative title. It builds on preexisting gameplay styles, presenting a familiar experience with a nice, if simple and unrefined twist. I'd normally nay say a game like this, but given that it's THQ's first experiment with a different slant on a sports title, my kudos to them. ...But I'd still only rent this one.
Overall, the Xbox version Dark Summit is a good game that has a few problems. The objective-based system works well within this particular environment, the storyline--though incredibly mediocre--is successful in what it sets out to do, and the trick system is easy to get into. The problems with frame rate, while unfortunate, aren't substantial enough to completely ruin the experience, but it shows that a few more weeks were needed to optimize the game for the Xbox.
While Dark Summit isn’t the most graphically impressive or control intensive snowboarding game on the market today, it earns points by being unique in its presentation. Eschewing the standard premise of building a career and earning medals, the barely plausible storyline tasks you with challenge after challenge. This decidedly Tony Hawk approach to snowboarding is refreshing and works in this context. While no single area of Dark Summit stands out as a major success, the package is a solid addition to the Xbox lineup. With some fine-tuning to the graphics and sound effects, and some revisions to the slightly restrictive controls, this could have been an SSX-killer. As it stands, the unique elements of the gameplay make Dark Summit an easy recommend for anyone who’s grown tired of the same old snowboarding game.
Dark Summit is a game that just tries to do too much, and the separate parts (action and snowboarding) suffer.
If only the gameplay was the equal of the level designs and the graphics. The uninspired trick system is decent, but the physics are so floaty that performing tricks slows your progress down the hill to a crawl. It’s not bad, but not in the same league as SSX Tricky.
Unfortunately, the PS2’s library is already stocked with at least four snowboarding games that are infinitely better than this. Next time around, maybe Radical will fix the low-gravity physics. Until then, I’d skip it.
(Feb 13, 2002)
There have been snowboarding games. There have been action-adventure games. But never has there been a snowboarding-based action-adventure game. Dark Summit from developer Radical Entertainment changes all of that. The title, which mixes elements of the snowy extreme sport with exploration, mission-based objectives, and even a quickly conjured storyline, has quite a lot of commendable ideas packed under the hood. At times, this all comes together for a fun experience. But Dark Summit is kept from being something much more memorable by a decidedly clunky control scheme and an unconvincing set of physics.
Dark Summit can be summed up in one word – “dull.” It’s not a bad game, just really hard to get into because the atmosphere is so blah. The visuals are dull, the gameplay is dull, the tracks are dull, thus the whole product is dull. None are terrible, just terribly uninspired. Props to Radical for trying something different, but creativity is no substitute for an involving, fun, exciting game. Dark Summit is involving, sure, but the fun and exciting part, I’ll get back to you on. If you like snowboarding games, or just want to try something different, rent it. It’s possible you’ll like it more than I did.
It is a shame, then, that the poor design choices made by the developers undermined their own efforts. If the game had been spread out over at least a couple of more levels, and the requirements for moving onto the next lowered, then the boredom from repeating one course would have been mostly avoided. A brave attempt, but ultimately a wipeout...
When you get to the bottom of Dark Summit's hill, you find yourself wondering exactly what they were going for here. It's not a typical snowboard game, but it follows the gameplay mold pretty closely. It's not a strong adventure game at all, but it tries to add some story. The end result is a strange, somewhat disjointed game that ultimately doesn't match its grandiose plans, though there are some nice sights along the way.
The gameplay could be improved, too. Meaningless objectives scattered throughout the entire mountain make your ride down only more boring. Performing basic stunts, however, is a cinch. But the bizarre button combinations that are required to do outlandish aerial tricks can be troublesome due to slow button response. The only saving grace to this miserable experience is that there are far better snowboarding games to buy for the PS2, like SSX Tricky and Cool Boarders 2001.
I'm not sure what the designers were smoking, but someone at TH! should have had their head examined for giving this dud the green light.