User review spotlight: Carmageddon (DOS). Released in 1997.
You can find various diaries throughout the game which may provide you with some back story.
Game plays through three chapters with several episodes each.
Game thrusts you in the middle of air combat, letting you cope with the controls as best you can.
Dogfight with alien saucers.
Will, the protagonist, is just another cargo plane pilot.
Seems you two didn't separate on good terms.
Flying through the Bermuda Triangle.
Fighting the unknown mechanical enemies.
Head shot does not mean maximum damage, look for their weak spots.
You can select only two out of six available firearms.
Meeting famous inventor, Nikola Tesla.
With first prototype of jet-pack you will only be able to make small jumps and glide downwards.
Watch out for sudden quick-time events.
Close combat finishing move.
Enemies cast a bright explosion upon destruction.
Fighting while hanging onto the ledge.
The rebel camp.
Taking out enemy saucer with upgraded jet-pack carrying missiles.
Time for some hostile takeover.
Enemies won't give you their fighter plane without a fight.
You will be more powerful when commandeering enemy fighter plane, but your missiles will be limited.
Enemy fighter down.
Destroying enemy AA guns.
You can fly while keeping camera locked onto nearby enemy.
Some aliens seem to fly just as you, with their own version of jet-pack.
Whether using jet-pack or commandeering a plane, you can perform a quick full turn.
Alien race seem to be intimidated by your feats.
Entering Ark's AA guns.
Descending down onto an alien transport ship.
Shooting anywhere may prove useless for tougher enemies, so look for specific vulnerable key areas.
Be sure to eject when your plane gets damaged beyond repair.
By defeating enemies you earn points you can use to upgrade weapons.
Looks like aliens are behind the whole World War II.
Jet-pack enemies can be quite tricky to hit, so wait until they stop at some point before you empty your clip at them.
Avoid blue bubbles which are left after certain type of enemy bots are destroyed.
Some enemies may require several close combat hits before they are down.
Think fast unless you want your neck snapped like a twig.
Meet William and his old love Ava
Finally flying on of those UFOs myself.
The boss-fights require a bit of brain to be mastered.
Well, I'm not Indiana Jones but the robot-snake is still scary.
All weapons can be upgraded.
That's the gate into the void.
Those guys can't be up to much good.
Stationary guns - every game (doesn't) needs them.
William can get in close to destroy enemy ships.
Am I flying up or down - or sideways? Hell, even I don't know anymore.
UFO fighting futuristic airplanes - that's cool.
I guess I blew your brains out.
Hidden journals give you more information about the island you're on.
Am I jumping down, or climbing up? I won't tell you...
The journals contain a good deal of text.
Again the question is: up, down or sideways?
The game doesn't use medpacks - instead the screen turns red and you eventually die.
Quick-Time-Events - no game is complete without them.
Climbing up, down or sideways while shooting robots is even MORE fun!
Yes, the game features a cover system - including blindfire!
Flying around with the jetpack through nice scenary.
Nikola Tesla is also in this world
Taking a kiss from Ava
These aliens may transmorph (in Russian)
Most of the rebels are hiding their faces behind gas masks...Why?
Nazi planes in this world (in Russian)
Talking with Atem, leader of Rebellion (in Russian)
Prophet knows more (in Russian)
Red Atmosphere resembles Mars
Drinking vodka with Ava in one of the many flashbacks (in Russian)
Alien directs another spy
Three-headed dragon is one of your enemies
Air battle with dragon creature
Finding the gate to our world
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